04109nam 22007455 450 991044724920332120230329140825.03-030-65883-X10.1007/978-3-030-65883-0(CKB)4100000011665182(DE-He213)978-3-030-65883-0(MiAaPQ)EBC6432047(PPN)252514750(EXLCZ)99410000001166518220201219d2020 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierAdvances in Computer Games 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers /edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu1st ed. 2020.Cham :Springer International Publishing :Imprint: Springer,2020.1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.)Theoretical Computer Science and General Issues,2512-2029 ;125163-030-65882-1 Includes bibliographical references and index.Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration.This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.Theoretical Computer Science and General Issues,2512-2029 ;12516Computer scienceApplication softwareArtificial intelligenceImage processing—Digital techniquesComputer visionSoftware engineeringComputer science—MathematicsTheory of ComputationComputer and Information Systems ApplicationsArtificial IntelligenceComputer Imaging, Vision, Pattern Recognition and GraphicsSoftware EngineeringMathematics of ComputingComputer science.Application software.Artificial intelligence.Image processing—Digital techniques.Computer vision.Software engineering.Computer science—Mathematics.Theory of Computation.Computer and Information Systems Applications.Artificial Intelligence.Computer Imaging, Vision, Pattern Recognition and Graphics.Software Engineering.Mathematics of Computing.794.8Cazenave TristanMiAaPQMiAaPQMiAaPQBOOK9910447249203321Advances in Computer Games2903788UNINA