03744nam 22006495 450 991043759870332120200629163720.01-4471-5466-510.1007/978-1-4471-5466-2(CKB)3710000000015734(EBL)1394843(OCoLC)870244269(SSID)ssj0000986816(PQKBManifestationID)11633140(PQKBTitleCode)TC0000986816(PQKBWorkID)10957354(PQKB)10062031(DE-He213)978-1-4471-5466-2(MiAaPQ)EBC6315590(MiAaPQ)EBC1394843(Au-PeEL)EBL1394843(CaPaEBR)ebr10965982(PPN)172418208(EXLCZ)99371000000001573420130827d2013 u| 0engur|n|---|||||txtccrCalculus for Computer Graphics /by John Vince1st ed. 2013.London :Springer London :Imprint: Springer,2013.1 online resource (230 p.)Includes index.1-4471-5465-7 Preface -- Introduction -- Functions -- Limits and Derivatives -- Derivatives and Antiderivatives -- Higher Derivatives -- Partial Derivatives -- Integral Calculus -- Area Under a Graph -- Arc Length -- Surface Area -- Volume -- Vector-Valued Functions -- Conclusion -- Appendices -- Index.Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.Computer graphicsComputer science—MathematicsComputer scienceMathematicsComputer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Mathematical Applications in Computer Sciencehttps://scigraph.springernature.com/ontologies/product-market-codes/M13110Computer graphics.Computer science—Mathematics.Computer scienceMathematics.Computer Graphics.Mathematical Applications in Computer Science.006.60151Vince Johnauthttp://id.loc.gov/vocabulary/relators/aut564065MiAaPQMiAaPQMiAaPQBOOK9910437598703321Calculus for Computer Graphics2499602UNINA05341nam 22007815 450 991037392790332120251113200843.03-030-39540-510.1007/978-3-030-39540-7(CKB)4100000010121599(DE-He213)978-3-030-39540-7(MiAaPQ)EBC6112971(PPN)24284507X(EXLCZ)99410000001012159920200118d2020 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierChatbot Research and Design Third International Workshop, CONVERSATIONS 2019, Amsterdam, The Netherlands, November 19–20, 2019, Revised Selected Papers /edited by Asbjørn Følstad, Theo Araujo, Symeon Papadopoulos, Effie Lai-Chong Law, Ole-Christoffer Granmo, Ewa Luger, Petter Bae Brandtzaeg1st ed. 2020.Cham :Springer International Publishing :Imprint: Springer,2020.1 online resource (XII, 273 p. 52 illus., 22 illus. in color.) Information Systems and Applications, incl. Internet/Web, and HCI,2946-1642 ;119703-030-39539-1 Conversational Agents in Healthcare: Using QCA to Explain Patients’ Resistance to Chatbots for Medication -- An Approach for Ex-Post-Facto Analysis of Knowledge Graph-Driven Chatbots – the DBpedia Chatbot -- Privacy Concerns in Chatbot Interactions -- Creating Humanlike Chatbots: What Chatbot Developers Could Learn from Webcare Employees in Adopting a Conversational Human Voice -- The Conversational Agent “Emoty” Perceived by People with Neurodevelopmental Disorders: Is It a Human or a Machine -- Gender Bias in Chatbot Design -- Conversational Web Interaction: Proposal of a Dialog-Based Natural Language Interaction Paradigm for the Web -- Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD -- Towards Chatbots to Support Bibliotherapy Preparation and Delivery -- CivicBots – Chatbots for Supporting Youth in Societal Participation -- Using Theory of Mind to Assess Users’ Sense of Agency in Social Chatbots -- Exploring Age Differences in Motivations for and Acceptance of Chatbot Communication in a Customer Service Context -- Improving Conversations: Lessons Learnt from Manual Analysis of Chatbot Dialogues -- Conversational Repair in Chatbots for Customer Service: The Effect of Expressing Uncertainty and Suggesting Alternatives -- Working Together with Conversational Agents: The Relationship of Perceived Cooperation with Service Performance Evaluation -- Chatbots for the Information Acquisition at Universities – A Student’s View on the Application Area -- A Configurable Agent to Advance Peers’ Productive Dialogue in MOOCs -- Small Talk Conversations and the Long-Term Use of Chatbots in Educational Settings – Experiences from a Field Study.This book constitutes the refereed proceedings of the Third International Workshop on Chatbot Research and Design, CONVERSATIONS 2019, held in Amsterdam, The Netherlands, in November 2019. The 18 revised full papers presented in this volume were carefully reviewed and selected from 31 submissions. The papers are grouped in the following topical sections: user and communication studies user experience and design, chatbots for collaboration, chatbots for customer service, and chatbots in education.Information Systems and Applications, incl. Internet/Web, and HCI,2946-1642 ;11970Natural language processing (Computer science)Computer networksComputer scienceComputer programmingLogic programmingCompilers (Computer programs)Natural Language Processing (NLP)Computer Communication NetworksTheory of ComputationProgramming TechniquesLogic in AICompilers and InterpretersNatural language processing (Computer science)Computer networks.Computer science.Computer programming.Logic programming.Compilers (Computer programs)Natural Language Processing (NLP).Computer Communication Networks.Theory of Computation.Programming Techniques.Logic in AI.Compilers and Interpreters.004.678Følstad Asbjørnedthttp://id.loc.gov/vocabulary/relators/edtAraujo Theoedthttp://id.loc.gov/vocabulary/relators/edtPapadopoulos Symeonedthttp://id.loc.gov/vocabulary/relators/edtLaw Effie Lai-Chongedthttp://id.loc.gov/vocabulary/relators/edtGranmo Ole-Christofferedthttp://id.loc.gov/vocabulary/relators/edtLuger Ewaedthttp://id.loc.gov/vocabulary/relators/edtBrandtzaeg Petter Baeedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910373927903321Chatbot Research and Design3016710UNINA