01839oam 2200505I 450 991071218850332120190502132223.0(CKB)5470000002490223(OCoLC)972676942(EXLCZ)99547000000249022320170215d2011 ua 0engurcn|||||||||txtrdacontentcrdamediacrrdacarrierA program for the conversion of The National Map data from proprietary format to resource description framework (RDF) /by Andrew Bulen, Jonathan J. Carter, and Dalia E. VarankaReston, Virginia :U.S. Department of the Interior, U.S. Geological Survey,2011.1 online resource (iv, 9 pages) color illustrationsOpen-file report ;2011-1142Includes bibliographical references (pages 8-9).Program for the conversion of The National Map data from proprietary format to resource description framework RDF (Document markup language)MapsDatabasesMapsfastRDF (Document markup language)fastUnited StatesMapsDatabasesMaps.lcgftRDF (Document markup language)MapsMaps.RDF (Document markup language)Bulen Andrew1396868Carter Jonathan J.Varanka DaliaGeological Survey (U.S.),COPCOPOCLCOOCLCFGPOBOOK9910712188503321A program for the conversion of The National Map data from proprietary format to resource description framework (RDF)3457727UNINA03236nam 22006975 450 991042767970332120251113175143.03-030-59342-810.1007/978-3-030-59342-1(CKB)4100000011513446(DE-He213)978-3-030-59342-1(MiAaPQ)EBC6380970(PPN)258307404(EXLCZ)99410000001151344620201019d2020 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierGetting Rid of Cybersickness In Virtual Reality, Augmented Reality, and Simulators /by Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet1st ed. 2020.Cham :Springer International Publishing :Imprint: Springer,2020.1 online resource (XII, 148 p. 45 illus., 39 illus. in color.) 3-030-59341-X Includes bibliographical references and index.Introduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.Computer graphicsVirtual realityAugmented realityNeurologyCooperating objects (Computer systems)Biomedical engineeringComputer GraphicsVirtual and Augmented RealityNeurologyCyber-Physical SystemsBiomedical Engineering and BioengineeringComputer graphics.Virtual reality.Augmented reality.Neurology.Cooperating objects (Computer systems)Biomedical engineering.Computer Graphics.Virtual and Augmented Reality.Neurology.Cyber-Physical Systems.Biomedical Engineering and Bioengineering.006.8Kemeny Andras1952-867206Colombet FlorentChardonnet Jean-RemyMiAaPQMiAaPQMiAaPQBOOK9910427679703321Getting rid of cybersickness1935664UNINA