02583oam 2200517 450 991042767970332120210417115150.03-030-59342-810.1007/978-3-030-59342-1(CKB)4100000011513446(DE-He213)978-3-030-59342-1(MiAaPQ)EBC6380970(PPN)258307404(EXLCZ)99410000001151344620210417d2020 uy 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierGetting rid of cybersickness in virtual reality, augmented reality, and simulators /Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet1st ed. 2020.Cham, Switzerland :Springer,[2020]©20201 online resource (XII, 148 p. 45 illus., 39 illus. in color.) 3-030-59341-X Includes bibliographical references and index.Introduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.Virtual realitySimulator sicknessMotion sicknessVirtual reality.Simulator sickness.Motion sickness.006.8Kemeny Andras1952-867206Colombet FlorentChardonnet Jean-RémyMiAaPQMiAaPQUtOrBLWBOOK9910427679703321Getting rid of cybersickness1935664UNINA