04510nam 22006735 450 991041193680332120200703074345.03-030-51828-010.1007/978-3-030-51828-8(CKB)4100000011325513(DE-He213)978-3-030-51828-8(MiAaPQ)EBC6264128(PPN)253862604(EXLCZ)99410000001132551320200701d2020 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierAdvances in Usability, User Experience, Wearable and Assistive Technology Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA /edited by Tareq Ahram, Christianne Falcão1st ed. 2020.Cham :Springer International Publishing :Imprint: Springer,2020.1 online resource (XXII, 933 p. 328 illus., 244 illus. in color.) Advances in Intelligent Systems and Computing,2194-5357 ;12173-030-51827-2 Includes bibliographical references and index.This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2020 Virtual Conference on Usability and User Experience, the AHFE 2020 Virtual Conference on Human Factors and Assistive Technology, the AHFE Virtual Conference on Human Factors and Wearable Technologies, and the AHFE 2020 Virtual Conference on Virtual Environments and Game Design, held on July 16–20, 2020, it provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.Advances in Intelligent Systems and Computing,2194-5357 ;1217Biomedical engineeringUser interfaces (Computer systems)Optical data processingEducationComputer games—ProgrammingBiomedical Engineering and Bioengineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/T2700XUser Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Imaging, Vision, Pattern Recognition and Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22005Education, generalhttps://scigraph.springernature.com/ontologies/product-market-codes/O00000Game Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Biomedical engineering.User interfaces (Computer systems).Optical data processing.Education.Computer games—Programming.Biomedical Engineering and Bioengineering.User Interfaces and Human Computer Interaction.Computer Imaging, Vision, Pattern Recognition and Graphics.Education, general.Game Development.620.82Ahram Tareqedthttp://id.loc.gov/vocabulary/relators/edtFalcão Christianneedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910411936803321Advances in Usability, User Experience, Wearable and Assistive Technology2511373UNINA