03471nam 22006492 450 991046237220332120151002020706.00-85728-339-1(CKB)2670000000358291(EBL)1190917(SSID)ssj0000886942(PQKBManifestationID)11525253(PQKBTitleCode)TC0000886942(PQKBWorkID)10839107(PQKB)10367501(UkCbUP)CR9780857283399(MiAaPQ)EBC1190917(PPN)199804303(Au-PeEL)EBL1190917(CaPaEBR)ebr10718669(CaONFJC)MIL876031(OCoLC)846907964(EXLCZ)99267000000035829120130612d2013|||| uy| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierAgeing, corporeality and embodiment /Chris Gilleard and Paul Higgs[electronic resource]London :Anthem Press,2013.1 online resource (xiii, 212 pages) digital, PDF file(s)Key issues in modern sociologyTitle from publisher's bibliographic system (viewed on 02 Oct 2015).0-85728-329-4 Includes bibliographical references and index.Introduction -- Identity, embodiment and the somatic turn in the social sciences -- Corporeality, embodiment and the "new ageing" -- Gender, ageing and embodiment -- Age and the racialised body -- Disability, ageing and identity -- Sexuality, ageing and identity -- Sex and ageing -- Cosmetics, clothing and fashionable ageing -- Fitness, exercise and the ageing body -- Ageing and aspirational medicine -- Conclusions ageing, forever embodied -- References -- Index.Ageing, Corporeality and Embodiment outlines and develops an argument about the emergence of a new ageing during the second half of the twentieth century and its realisation through the processes of embodiment. The authors argue that ageing as a unitary social process and agedness as a distinct social location have lost much of their purchase on the social imagination. Instead, this work asserts that later life has become as much a field for not becoming old as of old age. The volume locates the origins of this transformation in the cultural ferment of the 1960s, when new forms of embodiment concerned with identity and the care of the self arose as mass phenomena. Over time, these new forms of embodiment have been extended, changing the traditional relationship between body, age and society by making struggles over the care of the self central to the cultures of later life.Key Issues in Modern SociologyAgeing, Corporeality & EmbodimentAgingPsychological aspectsIdentity (Philosophical concept)AgingNutritional aspectsPhysical fitness for older peopleAgingPsychological aspects.Identity (Philosophical concept)AgingNutritional aspects.Physical fitness for older people.155.67Gilleard C. J.1026682Higgs PaulUkCbUPUkCbUPBOOK9910462372203321Ageing, corporeality and embodiment2441725UNINA06003nam 2201213z- 450 9910404085703321202102123-03928-763-X(CKB)4100000011302281(oapen)https://directory.doabooks.org/handle/20.500.12854/61529(oapen)doab61529(EXLCZ)99410000001130228120202102d2020 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierUnderstanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water ProblemsMDPI - Multidisciplinary Digital Publishing Institute20201 online resource (272 p.)3-03928-762-1 The sustainable governance of water resources relies on processes of multi-stakeholder collaborations and interactions that facilitate knowledge co-creation and social learning. Governance systems are often fragmented, forming a barrier to adequately addressing the myriad of challenges affecting water resources, including climate change, increased urbanized populations, and pollution. Transitions towards sustainable water governance will likely require innovative learning partnerships between public, private, and civil society stakeholders. It is essential that such partnerships involve vertical and horizontal communication of ideas and knowledge, and an enabling and democratic environment characterized by informal and open discourse. There is increasing interest in learning-based transitions. Thus far, much scholarly thinking and, to a lesser degree, empirical research has gone into understanding the potential impact of social learning on multi-stakeholder settings. The question of whether such learning can be supported by forms of serious gaming has hardly been asked. This Special Issue critically explores the potential of serious games to support multi-stakeholder social learning and collaborations in the context of water governance. Serious games may involve simulations of real-world events and processes and are challenge players to solve contemporary societal problems; they, therefore, have a purpose beyond entertainment. They offer a largely untapped potential to support social learning and collaboration by facilitating access to and the exchange of knowledge and information, enhancing stakeholder interactions, empowering a wider audience to participate in decision making, and providing opportunities to test and analyze the outcomes of policies and management solutions. Little is known about how game-based approaches can be used in the context of collaborative water governance to maximize their potential for social learning. While several studies have reported examples of serious games, there is comparably less research about how to assess the impacts of serious games on social learning and transformative change.Understanding Game-based Approaches for Improving Sustainable Water GovernanceHistory of engineering and technologybicsscactive learningaquacultureassessmentBlue Growthcapacity buildingdecision makingdecision-making processesdrinking waterdrinking water managementecology educationeducational videogamesexperimental social researchfloodgame-based learninggamificationgaming-simulationGood Environmental Statusgroundwaterinfrastructureinstitutionsintegrated water resource management (IWRM)Integrated Water Resource Management (IWRM)integrated water resources managementknowledge co-creationlearning-based interventionmangrovemaritime spatial planningMaritime Spatial Planning (MSP)Mekong Deltamulti-party collaborationnatural resource managementnexusonline gamesparticipatory modellingperi-urbanplanning support systemspolicy analysispsychosocial perspectivesQ-methodrelational practicesriver basin managementrole-playrole-playing gamesruralSchwartz's Value Survey (SVS)serious gameserious gamesserious games (SGs)serious gamingsimulationsimulationssocial equitysocial learningsocial simulationstakeholder collaborationstakeholder participationstakeholderssustainabilitysystem dynamicstranscendental valuestransformative changeurbanvalue changewaterwater governancewater managementWater Safety Planwater supplywater-food-land-energy-climateHistory of engineering and technologyAdamowski Jan Franklinauth1278614Chew ChengziauthWals ArjenauthMayer IgorauthMedema WietskeauthBOOK9910404085703321Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems3013610UNINA