01139nam0 22002891i 450 RML031426820231121125753.020121121d1940 ||||0itac50 baitaitz01i xxxe z01nIntroduzione alla filosofiaGiovanni Federico Herbartestratti con introduzione e commento a cura di Ssalvatore Francesco RomanoPadova CEDAM ©1940XX, 70 p.23 cmFilosofiaFIRRMLC001456I193Filosofia occidentale moderna. Germania e Austria21Herbart, Johann FriedrichRMLV172146327354Romano, Salvatore FrancescoRMLV173828ITIT-0120121121IT-FR0017 Biblioteca umanistica Giorgio ApreaFR0017 RML0314268Biblioteca umanistica Giorgio Aprea 52CIS 14/364 52VM 0000848195 VM barcode:00079433. - Inventario:638 FSSVMA 2010090820121204 52Introduzione alla filosofia89566UNICAS03941nam 22006255 450 991036660080332120200704163732.03-030-20476-610.1007/978-3-030-20476-1(CKB)4100000008424359(DE-He213)978-3-030-20476-1(MiAaPQ)EBC5789410(PPN)258061774(EXLCZ)99410000000842435920190613d2020 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierAdvances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA /edited by Tareq Ahram1st ed. 2020.Cham :Springer International Publishing :Imprint: Springer,2020.1 online resource (XII, 429 p. 202 illus., 154 illus. in color.) Advances in Intelligent Systems and Computing,2194-5357 ;9733-030-20475-8 This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.Advances in Intelligent Systems and Computing,2194-5357 ;973Biomedical engineeringUser interfaces (Computer systems)Psychology, AppliedComputer engineeringInternet of thingsEmbedded computer systemsBiomedical Engineering and Bioengineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/T2700XUser Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Applied Psychologyhttps://scigraph.springernature.com/ontologies/product-market-codes/Y20210Cyber-physical systems, IoThttps://scigraph.springernature.com/ontologies/product-market-codes/T24080Biomedical engineering.User interfaces (Computer systems)Psychology, Applied.Computer engineering.Internet of things.Embedded computer systems.Biomedical Engineering and Bioengineering.User Interfaces and Human Computer Interaction.Applied Psychology.Cyber-physical systems, IoT.610.28620.82Ahram Tareqedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910366600803321Advances in Human Factors in Wearable Technologies and Game Design1951174UNINA