02694nam 22006015 450 991036495260332120251225200644.03-030-37983-310.1007/978-3-030-37983-4(CKB)4100000010013784(MiAaPQ)EBC6001957(DE-He213)978-3-030-37983-4(PPN)242819117(EXLCZ)99410000001001378420191226d2019 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierVideogame Sciences and Arts 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings /edited by Nelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha1st ed. 2019.Cham :Springer International Publishing :Imprint: Springer,2019.1 online resource (xiv, 275 pages) illustrationsCommunications in Computer and Information Science,1865-0937 ;1164Includes index.3-030-37982-5 Games and Theories -- Table Boards -- eSports -- Uses and Methodologies -- Game Criticism.This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.Communications in Computer and Information Science,1865-0937 ;1164User interfaces (Computer systems)Human-computer interactionComputer visionUser Interfaces and Human Computer InteractionComputer VisionUser interfaces (Computer systems).Human-computer interaction.Computer vision.User Interfaces and Human Computer Interaction.Computer Vision.794.8794.8Zagalo Nelsonedthttp://id.loc.gov/vocabulary/relators/edtVeloso Ana Isabeledthttp://id.loc.gov/vocabulary/relators/edtCosta Lilianaedthttp://id.loc.gov/vocabulary/relators/edtMealha Óscaredthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910364952603321Videogame Sciences and Arts2533292UNINA