01321nam0 2200313 i 450 UBO024610620231121125852.020170504d1995 ||||0itac50 baitaitz01i xxxe z01nGuida ai monasteri d'Italiastoria, arte, attività religiose e culturali, ospitalità, prodotti tipici e artigianato, visita guidata e indicazioni praticheGian Maria Grasselli, Pietro Tarallocon un saggio storico di Gregorio Penco6. ed. ampliata e aggiornataCasale MonferratoPiemme1995429 p., \16! c. di tav.ill.24 cm.MonasteriItaliaGuideFIRRMLC069968I271ORDINI RELIGIOSI MONASTERI17Grasselli, Gian MariaTO0V158077070613891Tarallo, PietroBVEV006595070270091Penco, GregorioCFIV019412ITIT-0120170504IT-FR0017 Biblioteca umanistica Giorgio ApreaFR0017 NUBO0246106Biblioteca umanistica Giorgio Aprea 52SALA BRAGAC.M. 42 52ATE0000016665 VMB RS A 2017050420170504 52Guida ai monasteri d'Italia1488872UNICAS03543nam 22005535 450 991034953340332120230804153948.09781484250105148425010910.1007/978-1-4842-5010-5(CKB)4100000009160299(DE-He213)978-1-4842-5010-5(MiAaPQ)EBC5890655(CaSebORM)9781484250105(PPN)272267694(OCoLC)1122791273(OCoLC)on1122791273(EXLCZ)99410000000916029920190902d2019 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierGame Development with GameMaker Studio 2 Make Your Own Games with GameMaker Language /by Sebastiano M. Cossu1st ed. 2019.Berkeley, CA :Apress :Imprint: Apress,2019.1 online resource (XXII, 532 p. 179 illus.) 9781484250099 1484250095 Chapter 1: Overview -- Chapter 2: Hello World! -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1) -- Chapter 12: Metroidvania (Part 2) -- Chapter 13: Designing Fun Games -- Chapter 14: What's Next?Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn: Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns.Game development with Game Maker Studio twoComputer games—ProgrammingCompilers (Computer programs)Game DevelopmentCompilers and InterpretersComputer games—Programming.Compilers (Computer programs)Game Development.Compilers and Interpreters.794.815Cossu Sebastiano Mauthttp://id.loc.gov/vocabulary/relators/aut1063933UMIUMIBOOK9910349533403321Game Development with GameMaker Studio 22535371UNINA