04025nam 22007215 450 991034942520332120200701005811.03-319-78795-010.1007/978-3-319-78795-4(CKB)4100000002892543(DE-He213)978-3-319-78795-4(MiAaPQ)EBC6304899(MiAaPQ)EBC5577262(Au-PeEL)EBL5577262(OCoLC)1030991880(PPN)226696448(EXLCZ)99410000000289254320180331d2018 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierIntersections in Simulation and Gaming 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers /edited by Anjum Naweed, Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan Meijer1st ed. 2018.Cham :Springer International Publishing :Imprint: Springer,2018.1 online resource (XI, 412 p. 121 illus.)Information Systems and Applications, incl. Internet/Web, and HCI ;107113-319-78794-2 This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.Information Systems and Applications, incl. Internet/Web, and HCI ;10711Computer communication systemsEducation—Data processingUser interfaces (Computer systems)Application softwareOptical data processingComputer Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13022Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Appl. in Social and Behavioral Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/I23028Image Processing and Computer Visionhttps://scigraph.springernature.com/ontologies/product-market-codes/I22021Computer communication systems.Education—Data processing.User interfaces (Computer systems).Application software.Optical data processing.Computer Communication Networks.Computers and Education.User Interfaces and Human Computer Interaction.Computer Appl. in Social and Behavioral Sciences.Image Processing and Computer Vision.001Naweed Anjumedthttp://id.loc.gov/vocabulary/relators/edtWardaszko Marcinedthttp://id.loc.gov/vocabulary/relators/edtLeigh Elyssebethedthttp://id.loc.gov/vocabulary/relators/edtMeijer Sebastiaanedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910349425203321Intersections in Simulation and Gaming2102245UNINA