04432nam 22007575 450 991034931730332120200704062125.03-030-29926-010.1007/978-3-030-29926-2(CKB)4100000009670346(MiAaPQ)EBC5966968(DE-He213)978-3-030-29926-2(PPN)258064137(EXLCZ)99410000000967034620191023d2019 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierSerious Games for Enhancing Law Enforcement Agencies From Virtual Reality to Augmented Reality /edited by Babak Akhgar1st ed. 2019.Cham :Springer International Publishing :Imprint: Springer,2019.1 online resource (234 pages)Security Informatics and Law Enforcement,2523-8507Includes index.3-030-29925-2 Introduction -- Foundation of Serious Games (SG); Virtual Reality; Augmented Reality; Design and Development of SG; Role VR and AR in Crisis Management; SG for Scenario Planning -- SG Case Studies; SG as LEAs Training Platform; Serious Games Co-Development; Serious Games and LEA’s; Serious Games and First Responders; Business Benefit and ROI on SG; The Future of Serious Games; Conclusion.This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.Security Informatics and Law Enforcement,2523-8507Game theoryElectrical engineeringPoliceComputer games—ProgrammingQuality controlReliabilityIndustrial safetyGame Theory, Economics, Social and Behav. Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/M13011Communications Engineering, Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/T24035Policinghttps://scigraph.springernature.com/ontologies/product-market-codes/1B2000Game Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Quality Control, Reliability, Safety and Riskhttps://scigraph.springernature.com/ontologies/product-market-codes/T22032Game Theoryhttps://scigraph.springernature.com/ontologies/product-market-codes/W29020Game theory.Electrical engineering.Police.Computer games—Programming.Quality control.Reliability.Industrial safety.Game Theory, Economics, Social and Behav. Sciences.Communications Engineering, Networks.Policing.Game Development.Quality Control, Reliability, Safety and Risk.Game Theory.363.22519Akhgar Babakedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910349317303321Serious Games for Enhancing Law Enforcement Agencies1733528UNINA