03231nam 2201021z- 450 991034667090332120240613215536.03-03921-232-X(CKB)4920000000094958(oapen)https://directory.doabooks.org/handle/20.500.12854/48274(EXLCZ)99492000000009495820202102d2019 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierGaming and the arts of storytelling /special issue editor, Darshana JayemanneMDPI - Multidisciplinary Digital Publishing Institute20191 electronic resource (144 p.)3-03921-231-1 This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrativeVideo gamesStorytellingVideo gamesVideo gamesplaystorytellingpoeticsroleplaysurvival horrorgame storytellinggame narrativepornographyempathy gamesgamesludonarrative dissonanceLarry McMurtrydigital gamesAAAmappingludologyfantasyfifth lookchoice poeticsfilmmusicalsliterary adaptationchoicesvideo gamespoliticsgenderinteractive storytellingFPSnarrative gamesGamergatetransmediaremediationnarrative theorypsychologythe uncannyshared vocabularycomplicityabilityHarawayvideogamesTwin PeaksDeadly PremonitionAliengamingdefamiliarizationludonarrativeWalter BenjaminnarratologycarnivalesqueBakhtinplayer goalsinteractive digital narrativegame fictioncyborgVideo games.StorytellingVideo games.Video games.794.8Jayemanne DarshanaBOOK9910346670903321Gaming and the arts of storytelling3397156UNINA