02877oam 22007213u 450 991034184170332120240516145750.03-11-027243-110.1515/9783110272437(CKB)2670000000495714(EBL)893578(OCoLC)862930573(SSID)ssj0001041431(PQKBManifestationID)11577159(PQKBTitleCode)TC0001041431(PQKBWorkID)11009493(PQKB)10222791(MiAaPQ)EBC893578(DE-B1597)174209(OCoLC)979762063(DE-B1597)9783110272437(Au-PeEL)EBL893578(CaPaEBR)ebr10811316(CaONFJC)MIL805748(EXLCZ)99267000000049571420131031h20132013 uy 0engurnn#---|u||utxtccrRunning and clicking future narratives in film /Sabine Schenk1st ed.Berlin ;Boston :De Gruyter,[2013]©20131 online resource (244 p.)Narrating Futures ;Volume 3Originally presented as the author's thesis (doctoral)--Universität München.3-11-027215-6 Includes bibliographical references.Front matter --Acknowledgments --Contents --Preface --1 Concepts and Methodology --2 'Running' - FNs on Film --3 'Running' and 'Clicking' --4 'Clicking' - FNs in New Media --5 Conclusion: FNs in Film and Their Future --Works CitedRunning and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real.Narrating FuturesDigital cinematographyMotion pictures and video gamesNarration (Rhetoric)Game.Narrative.Play.Text.Digital cinematography.Motion pictures and video games.Narration (Rhetoric)800Schenk Sabine1980-871832Bode ChristophMiAaPQMiAaPQMiAaPQBOOK9910341841703321Running and clicking1946268UNINA