02740nam 22006135 450 991033785900332120251225195133.03-030-24337-010.1007/978-3-030-24337-1(CKB)4100000008527424(DE-He213)978-3-030-24337-1(MiAaPQ)EBC5921239(PPN)248599577(EXLCZ)99410000000852742420190628d2019 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierComputer Games 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers /edited by Tristan Cazenave, Abdallah Saffidine, Nathan Sturtevant1st ed. 2019.Cham :Springer International Publishing :Imprint: Springer,2019.1 online resource (XI, 165 p. 111 illus., 38 illus. in color.) Communications in Computer and Information Science,1865-0937 ;1017Includes index.3-030-24336-2 Video Games -- General Game Playing -- Machine Learning and Monte Carlo Tree Search.This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search.Communications in Computer and Information Science,1865-0937 ;1017Artificial intelligenceComputer graphicsComputer visionArtificial IntelligenceComputer GraphicsComputer VisionArtificial intelligence.Computer graphics.Computer vision.Artificial Intelligence.Computer Graphics.Computer Vision.794.8794.81Cazenave Tristanedthttp://id.loc.gov/vocabulary/relators/edtSaffidine Abdallahedthttp://id.loc.gov/vocabulary/relators/edtSturtevant Nathanedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910337859003321Computer Games2105492UNINA