04145nam 22006375 450 991033757500332120200703151855.03-030-13712-010.1007/978-3-030-13712-0(CKB)4930000000042189(DE-He213)978-3-030-13712-0(MiAaPQ)EBC5921264(PPN)235234729(EXLCZ)99493000000004218920190328d2019 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierComputer Music Instruments II Realtime and Object-Oriented Audio /by Victor Lazzarini1st ed. 2019.Cham :Springer International Publishing :Imprint: Springer,2019.1 online resource (XX, 374 p. 130 illus., 75 illus. in color.) 3-030-13711-2 Part I, Towards Realtime Audio in C -- Introduction to the Programming Environment -- Data Types and Operators -- Standard Input and Output -- Control of Flow -- Arrays and Pointers -- Functions -- Structures -- Memory Management -- File Input and Output -- Soundfiles -- Realtime Audio -- Realtime MIDI -- Part II, Object-Oriented Audio in C++ -- Oscillators -- Interpolation -- Envelopes -- Filters -- AuLib -- Delay Line Processing -- Frequency-Doman Processing -- Plugins -- Appendix. A, AuLib Reference -- References -- Index.This book is divided into two parts. The chapters in Part I offer a comprehensive introduction to the C language and to fundamental programming concepts, followed by an explanation of realtime audio programming, including audio synthesis and processing. The chapters in Part II demonstrate how the object-oriented programming paradigm is useful in the modelling of computer music instruments, each chapter shows a set of instrument components that are paired with key C++ programming concepts. Ultimately the author discusses the development of a fully-fledged object-oriented library. Together with its companion volume, Computer Music Instruments: Foundations, Design and Development, this book provides a comprehensive treatment of computational instruments for sound and music. It is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers. Some understanding of acoustics and electronic music would be helpful to understand some applications, but it's not strictly necessary to have prior knowledge of audio DSP or programming, while C / C++ programmers with no experience of audio may be able to start reading the chapters that deal with sound and music computing.Application softwareMusicSignal processingImage processingSpeech processing systemsProgramming languages (Electronic computers)Computer Appl. in Arts and Humanitieshttps://scigraph.springernature.com/ontologies/product-market-codes/I23036Musichttps://scigraph.springernature.com/ontologies/product-market-codes/417000Signal, Image and Speech Processinghttps://scigraph.springernature.com/ontologies/product-market-codes/T24051Programming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Application software.Music.Signal processing.Image processing.Speech processing systems.Programming languages (Electronic computers).Computer Appl. in Arts and Humanities.Music.Signal, Image and Speech Processing.Programming Languages, Compilers, Interpreters.362Lazzarini Victorauthttp://id.loc.gov/vocabulary/relators/aut959438MiAaPQMiAaPQMiAaPQBOOK9910337575003321Computer Music Instruments II2511938UNINA