00801nam0-22002891i-450-99000617436040332119980601000617436FED01000617436(Aleph)000617436FED0100061743619980601d1929----km-y0itay50------ba--------00-yyJuristische MiniaturenGerhard von Beseler.LeipzigUniversitatsverlag von Robert Noske1929164 p.24 cm340.5Beseler,Gerhard : von231443ITUNINARICAUNIMARCBK990006174360403321B.SOLAZZI IV M 1563482FGBCIV M 4017368FGBCFGBCJuristische miniaturen576234UNINAGIU0103883oam 2200793 c 450 991032074990332120260102090118.097838394441533839444152(CKB)4100000008048407(OAPEN)1004879(DE-B1597)496212(OCoLC)1100457512(DE-B1597)9783839444153(ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99(transcript Verlag)9783839444153(MiAaPQ)EBC6956013(Au-PeEL)EBL6956013(oapen)https://directory.doabooks.org/handle/20.500.12854/33769(Perlego)1461069(oapen)doab33769(EXLCZ)99410000000804840720260102h20192018 uy 0enguuuuu---auuuutxtrdacontentcrdamediacrrdacarrierGames and BereavementHow Video Games Represent Attachment, Loss, and GriefSabine Harrer1st ed.Bielefeldtranscript Verlag20192019, c20181 online resource (274 p.)Edition Medienwissenschaft9783837644159 3837644154 Includes bibliographical references.Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.Edition MedienwissenschaftHarrer, Games and BereavementHow Video Games Represent Attachment, Loss, and GriefVideogamesAttachmentGriefMedia DesignArt TherapyMediaComputer GamesMedia AestheticsMedia StudiesVideogamesAttachmentGriefMedia DesignArt TherapyMediaComputer GamesMedia AestheticsMedia Studies794.8019Harrer Sabine<p>Sabine Harrer, Universität Wien, Österreich</p>aut941192Knowledge Unlatched - KU Select 2018: Frontlist Collectionfndhttp://id.loc.gov/vocabulary/relators/fndMiAaPQMiAaPQMiAaPQBOOK9910320749903321Games and Bereavement4415513UNINA