03537oam 2200805Mu 450 991031194940332120240110142227.00-415-63552-70-203-09308-91-136-20234-X1-136-20235-810.4324/9780203093085(CKB)2550000001110529(EBL)1344544(OCoLC)855970233(SSID)ssj0000953628(PQKBManifestationID)12470858(PQKBTitleCode)TC0000953628(PQKBWorkID)10910079(PQKB)11322325(MiAaPQ)EBC1344544(ScCtBLL)269f4e92-c70c-406a-9bf9-292d4f190f74(OCoLC)1100489768(OCoLC-P)1100489768(FlBoTFG)9780203093085(oapen)https://directory.doabooks.org/handle/20.500.12854/26843(MiAaPQ)EBC7245384(Au-PeEL)EBL7245384(EXLCZ)99255000000111052920190328j20130828 uy engurun|||||||||txtccrThe Emergence of the Digital HumanitiesAbingdon, UK Routledge20131 online resource (224 p.)Description based upon print version of record.0-415-63551-9 1-299-79209-X Includes bibliographical references and index.Cover; The Emergence of the Digital Humanities; Title Page ; Copyright Page ; Table of Contents ; List of figures; Acknowledgments; Introduction; 1 Eversion; 2 Dimensions; 3 People; 4 Places; 5 Things; 6 Publications; 7 Practices; Selected bibliography; IndexIn The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our relationship to digital technology and the ways that it has affected humanities scholarship and the academy more broadly. Based on the premise that the network is now everywhere rather than merely "out there," Jones links together seemingly disparate cultural events--the essential features of popular social media, the rise of motion-control gaming and mobile platforms, the controversy over the "gamification" of everyday life, the spatial turn, fabrication and 3D printing, and electronic publishing--and argues that cultural responses to changes in technology provide an essential context for understanding the emergence of the digital humanities as a new field of study in this millennium.HumanitiesElectronic information resourcesHumanitiesComputer network resourcesEducation, HigherEffect of technological innovations onDigital communicationsMedia & CommunicationsDigital networkDigital humanitiesDigital technologySocial mediaGamingMobile platformsGamificationVideogame studiesVideo game studiesHumanitiesElectronic information resources.HumanitiesComputer network resources.Education, HigherEffect of technological innovations on.Digital communications.001.30285Jones Steven Eaut143692OCoLC-POCoLC-PBOOK9910311949403321The emergence of the digital humanities2154900UNINA