00750nam0-2200265 --450 991085469780332120240529120715.020240529d1964----kmuy0itay5050 baengGBy 001yy<<An >>introduction to microbiologyby W.B. HugoLondonW. Heinemann medical books1964IX, 146 p.22 cmPharmaceutical monographs1Microbiologia57922itaHugo,William Barry101013ITUNINAREICATUNIMARCBK9910854697803321A MIC 16087665/2024FAGBCFAGBCIntroduction to microbiology4159356UNINA03305nam 22004695 450 991030075030332120211213172229.01-4842-3231-310.1007/978-1-4842-3231-6(CKB)4340000000223137(DE-He213)978-1-4842-3231-6(MiAaPQ)EBC5161000(PPN)221255818(EXLCZ)99434000000022313720171123d2018 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierMake Your Own Python Text Adventure A Guide to Learning Programming /by Phillip Johnson1st ed. 2018.Berkeley, CA :Apress :Imprint: Apress,2018.1 online resource (XI, 149 p. 16 illus., 2 illus. in color.)Includes index.1-4842-3230-5 1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. .Python (Computer program language)Programming languages (Electronic computers)Pythonhttps://scigraph.springernature.com/ontologies/product-market-codes/I29080Programming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Python (Computer program language)Programming languages (Electronic computers)Python.Programming Languages, Compilers, Interpreters.005.133Johnson Phillipauthttp://id.loc.gov/vocabulary/relators/aut1062743BOOK9910300750303321Make Your Own Python Text Adventure2528292UNINA