02365oas 2200769 a 450 991022923860332120251021213012.02819-2567(DE-599)ZDB2246059-7(OCoLC)56339128(CONSER) 2009268160(CKB)110978977744587(EXLCZ)9911097897774458720040824a19979999 oy aengurbn|||||||||txtrdacontentcrdamediacrrdacarrierComparative labor law & policy journalChampaign, IL University of Illinois College of Law1997-1 online resourceRefereed/Peer-reviewedTitle from title screen (viewed Aug. 23, 2004).1095-6654 Comparative labor law and policy journalLabor laws and legislationPeriodicalsTravailDroitPériodiquesTravailPolitique gouvernementalePériodiquesLabor laws and legislationfast(OCoLC)fst00989967ArbeidsrechtgttSocialezekerheidsrechtgttWerkgelegenheidsbeleidgttLabor laws and legislationPeriodicalsnliLaw reviews.fastPeriodicals.fastLaw reviews.lcgftRevues de droit.rvmgfLabor laws and legislationTravailDroitTravailPolitique gouvernementaleLabor laws and legislation.Arbeidsrecht.Socialezekerheidsrecht.Werkgelegenheidsbeleid.Labor laws and legislationUniversity of Illinois at Urbana-Champaign.College of Law.International Society for Labour Law and Social Security.United States National Branch.GAOGAOOCLCQNDOOCLCQOCLCFOCLCOOCLCQOCLCEVT2OCLTXAOCLCQUABOCLCLJOURNAL9910229238603321Comparative labor law & policy journal978352UNINA03305nam 22004695 450 991030075030332120251117012351.01-4842-3231-310.1007/978-1-4842-3231-6(CKB)4340000000223137(DE-He213)978-1-4842-3231-6(MiAaPQ)EBC5161000(PPN)221255818(EXLCZ)99434000000022313720171123d2018 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierMake Your Own Python Text Adventure A Guide to Learning Programming /by Phillip Johnson1st ed. 2018.Berkeley, CA :Apress :Imprint: Apress,2018.1 online resource (XI, 149 p. 16 illus., 2 illus. in color.)Includes index.1-4842-3230-5 1. Getting Started -- 2. Your First Program -- 3. Listening to your User -- 4. Decisions -- 5. Functions -- 6. Lists -- 7. Loops -- 8. Objects -- 9. Exceptions -- 10. Intermezzo -- 11. Building Your World -- 12. Making the World More Interesting -- 13. Worldbuilding, part 2 -- 14. Econ 101 -- 15. Endgame -- 16. Appendix A: Homework Solutions -- 17. Appendix B: Common Errors.Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. .Python (Computer program language)Programming languages (Electronic computers)Pythonhttps://scigraph.springernature.com/ontologies/product-market-codes/I29080Programming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Python (Computer program language)Programming languages (Electronic computers)Python.Programming Languages, Compilers, Interpreters.005.133Johnson Phillipauthttp://id.loc.gov/vocabulary/relators/aut1062743BOOK9910300750303321Make Your Own Python Text Adventure2528292UNINA