06345nam 22007335 450 991030064730332120200702000108.09781430241867143024186110.1007/978-1-4302-4186-7(CKB)3710000000421601(EBL)2093687(SSID)ssj0001525030(PQKBManifestationID)11859585(PQKBTitleCode)TC0001525030(PQKBWorkID)11486610(PQKB)10832013(DE-He213)978-1-4302-4186-7(MiAaPQ)EBC2093687(CaSebORM)9781430241867(PPN)186394152(OCoLC)911656444(OCoLC)ocn911656444(EXLCZ)99371000000042160120150603d2015 u| 0engur|n|---|||||txtccrOnline Game Pioneers at Work /by Morgan Ramsay1st ed. 2015.Berkeley, CA :Apress :Imprint: Apress,2015.1 online resource (403 p.)"Interviews with some of the Top Online Game Pioneers of our Times"--Cover.Includes index.9781430241850 1430241853 Contents; Introduction; Chapter 1: David Perry; Chapter 2: Emily Greer; Chapter 3: Doug Whatley; Chapter 4: Ian Bogost; Chapter 5: Victor Kislyi; Chapter 6: Richard Garriott; Chapter 7: Gaute Godager; Chapter 8: Ilkka Paananen; Chapter 9: Jason Kapalka; Chapter 10: John Romero; Chapter 11: Ray Muzyka & Greg Zeschuk; Chapter 12: Raph Koster; Chapter 13: Reynir Harðarson; Chapter 14: Riccardo Zacconi; Chapter 15: Neil Young; Index; About the Author; Foreword; Acknowledgments; Other Apress Titles You Will Find UsefulIn this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Other books in the Apress At Work Series: Gamers at Work, Ramsay. 978-1-4302-3351-0 Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7.Interviews with some of the top online game pioneers of our timesComputer games—ProgrammingComputer industryComputer programmingGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040The Computer Industryhttps://scigraph.springernature.com/ontologies/product-market-codes/I24016Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Computer games—Programming.Computer industry.Computer programming.Game Development.The Computer Industry.Programming Techniques.794.8794.82Ramsay Morganauthttp://id.loc.gov/vocabulary/relators/aut982897Ramsay Morgan982897Bartle RichardUMIUMIBOOK9910300647303321Online Game Pioneers at Work2243041UNINA