03001nam 22006735 450 991030064250332120200630000527.09781484217184148421718710.1007/978-1-4842-1718-4(CKB)3710000000515191(EBL)4103742(SSID)ssj0001584845(PQKBManifestationID)16265750(PQKBTitleCode)TC0001584845(PQKBWorkID)14864649(PQKB)10771005(DE-He213)978-1-4842-1718-4(MiAaPQ)EBC4103742(CaSebORM)9781484217184(PPN)190522003(OCoLC)963965486(OCoLC)ocn963965486(EXLCZ)99371000000051519120151123d2015 u| 0engur|n|---|||||txtccrAndroid Studio Game Development Concepts and Design /by Jerome DiMarzio1st ed. 2015.Berkeley, CA :Apress :Imprint: Apress,2015.1 online resource (100 p.)Includes index.9781484217177 1484217179 1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You’ll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.Computer games—ProgrammingProgramming languages (Electronic computers)Computer programmingGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Programming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Computer games—Programming.Programming languages (Electronic computers)Computer programming.Game Development.Programming Languages, Compilers, Interpreters.Programming Techniques.004DiMarzio Jeromeauthttp://id.loc.gov/vocabulary/relators/aut851250UMIUMIBOOK9910300642503321Android Studio Game Development2106968UNINA