00710nam0-22002411i-450-990001195450403321000119545FED01000119545(Aleph)000119545FED0100011954520000920d????----km-y0itay50------baengComplementi di geometria ad uso degli Istituti Tecnicidi DE FRANCHIS Michele.MilanoRemo Sandroms.d.De Franchis,Michele56268ITUNINARICAUNIMARCBK990001195450403321219-G-2319269MA1MA1Complementi di geometria ad uso degli Istituti Tecnici341692UNINAING0103478nam 22007215 450 991030060540332120251202151159.09783319681641331968164810.1007/978-3-319-68164-1(CKB)4100000004834517(DE-He213)978-3-319-68164-1(OCoLC)1040031790(MiAaPQ)EBC5426706(Perlego)3492702(EXLCZ)99410000000483451720180611d2018 u| 0engurcn#nnn|||||txtrdacontentcrdamediacrrdacarrierScreen Society /by Ellis Cashmore, Jamie Cleland, Kevin Dixon1st ed. 2018.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2018.1 online resource (xvi, 262 pages)9783319681634 331968163X Includes bibliographical references and index.1. Introduction -- 2. History -- 3. Screenagers -- 4. Addiction -- 5. Politics -- 6. Children -- 7. Trolling -- 8. Gender -- 9. Gaming and Gambling -- 10. Health -- 11. Dating -- 12. Consumption -- 13. Privacy.Screens have been with us since the eighteenth century, though we became accustomed to staring at them only after the appearance of film and television in the twentieth century. But there was nothing in film or TV that prepared us for the revolution wrought by the combination of screens and the internet. Society has been transformed and this book asks how and with what consequences? Screen Society’s conclusions are based on an original research project conducted by scholars in the UK and Australia. The researchers designed their own research platform and elicited the thoughts and opinions of nearly 2000 participants, to draw together insights of today’s society as seen by users of smartphones, tablets and computers – what the authors call Screenagers. The book issues challenges to accepted wisdom on many of the so-called problems associated with our persistent use of screen devices, including screen addiction, trolling, gaming and gambling.SociologyCultureScienceSocial aspectsTechnologySociological aspectsSportsSociological aspectsEthnopsychologySociologySociology of CultureScience and Technology StudiesScience, Technology and SocietySport SociologyCross-Cultural PsychologySociology.Culture.ScienceSocial aspects.TechnologySociological aspects.SportsSociological aspects.Ethnopsychology.Sociology.Sociology of Culture.Science and Technology Studies.Science, Technology and Society.Sport Sociology.Cross-Cultural Psychology.303.4834Cashmore Ellisauthttp://id.loc.gov/vocabulary/relators/aut143672Cleland Jamieauthttp://id.loc.gov/vocabulary/relators/autDixon Kevinauthttp://id.loc.gov/vocabulary/relators/autBOOK9910300605403321Screen Society2148613UNINA