01507nam0 22003373i 450 VAN010365420151126023129.812978-88-7625-720-920151119d2015 |0itac50 baitaIT|||| |||||PoliticsRoberto Mangabeira Ungercon un'introduzione di Zhiyuan Cuitraduzione di Giuliano Bottali e Simonetta LevantiniRoma : Fazi, 2015XXVII623 p. ; 20 cmTitolo originale: Politics. The central texts. Theory against fate.001VAN00085752001 Le terre210 RomaFazi236VAN0103660Politics. The central texts. Theory against fate.RomaVANL000360Mangabeira UngerRobertoVANV080846388116CuiZhiyuanVANV080849080BottaliGiulianoVANV080847730LevantiniSimonettaVANV080848730Fazi <editore>VANV108473650ITSOL20240719RICAhttps://books.google.it/books?id=wAzqBwAAQBAJ&printsec=frontcover&hl=ithttps://books.google.it/books?id=wAzqBwAAQBAJ&printsec=frontcover&hl=itBIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZAIT-CE0105VAN00VAN0103654BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA00CONS XXI.Ee.97 00UBG434 20151119 Politics1410376UNICAMPANIA03478nam 22007215 450 991030060540332120251202151159.09783319681641331968164810.1007/978-3-319-68164-1(CKB)4100000004834517(DE-He213)978-3-319-68164-1(OCoLC)1040031790(MiAaPQ)EBC5426706(Perlego)3492702(EXLCZ)99410000000483451720180611d2018 u| 0engurcn#nnn|||||txtrdacontentcrdamediacrrdacarrierScreen Society /by Ellis Cashmore, Jamie Cleland, Kevin Dixon1st ed. 2018.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2018.1 online resource (xvi, 262 pages)9783319681634 331968163X Includes bibliographical references and index.1. Introduction -- 2. History -- 3. Screenagers -- 4. Addiction -- 5. Politics -- 6. Children -- 7. Trolling -- 8. Gender -- 9. Gaming and Gambling -- 10. Health -- 11. Dating -- 12. Consumption -- 13. Privacy.Screens have been with us since the eighteenth century, though we became accustomed to staring at them only after the appearance of film and television in the twentieth century. But there was nothing in film or TV that prepared us for the revolution wrought by the combination of screens and the internet. Society has been transformed and this book asks how and with what consequences? Screen Society’s conclusions are based on an original research project conducted by scholars in the UK and Australia. The researchers designed their own research platform and elicited the thoughts and opinions of nearly 2000 participants, to draw together insights of today’s society as seen by users of smartphones, tablets and computers – what the authors call Screenagers. The book issues challenges to accepted wisdom on many of the so-called problems associated with our persistent use of screen devices, including screen addiction, trolling, gaming and gambling.SociologyCultureScienceSocial aspectsTechnologySociological aspectsSportsSociological aspectsEthnopsychologySociologySociology of CultureScience and Technology StudiesScience, Technology and SocietySport SociologyCross-Cultural PsychologySociology.Culture.ScienceSocial aspects.TechnologySociological aspects.SportsSociological aspects.Ethnopsychology.Sociology.Sociology of Culture.Science and Technology Studies.Science, Technology and Society.Sport Sociology.Cross-Cultural Psychology.303.4834Cashmore Ellisauthttp://id.loc.gov/vocabulary/relators/aut143672Cleland Jamieauthttp://id.loc.gov/vocabulary/relators/autDixon Kevinauthttp://id.loc.gov/vocabulary/relators/autBOOK9910300605403321Screen Society2148613UNINA