03384nam 22006615 450 991030046530332120200701061044.09781430267454143026745310.1007/978-1-4302-6745-4(CKB)3710000000119057(OCoLC)883128032(CaPaEBR)ebrary10878170(SSID)ssj0001246463(PQKBManifestationID)11741485(PQKBTitleCode)TC0001246463(PQKBWorkID)11341609(PQKB)11413523(MiAaPQ)EBC1719931(DE-He213)978-1-4302-6745-4(CaSebORM)9781430267461(PPN)178779342(OCoLC)ocn883128032(EXLCZ)99371000000011905720140529d2014 u| 0engurcnu||||||||txtccrPro Unity Game Development with C# /by Alan Thorn1st ed. 2014.Berkeley, CA :Apress :Imprint: Apress,2014.1 online resource (335 p.) Technology in ActionIncludes index.9781322132044 1322132046 9781430267461 1430267461 In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.Technology in action.Computer games—ProgrammingSoftware engineeringGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Software Engineering/Programming and Operating Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I14002Computer games—Programming.Software engineering.Game Development.Software Engineering/Programming and Operating Systems.005.133Thorn Alanauthttp://id.loc.gov/vocabulary/relators/aut892446UMIUMIBOOK9910300465303321Pro Unity Game Development with C1993199UNINA