05129nam 22006015 450 991029991800332120200630235922.03-319-60639-510.1007/978-3-319-60639-2(CKB)3710000001404688(DE-He213)978-3-319-60639-2(MiAaPQ)EBC4877514(PPN)202992470(EXLCZ)99371000000140468820170613d2018 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierAdvances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /edited by Tareq Ahram, Christianne Falcão1st ed. 2018.Cham :Springer International Publishing :Imprint: Springer,2018.1 online resource (XI, 268 p. 115 illus.) Advances in Intelligent Systems and Computing,2194-5357 ;6083-319-60638-7 Includes bibliographical references at the end of each chapters and index.A wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction – privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female’s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. .This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.Advances in Intelligent Systems and Computing,2194-5357 ;608Biomedical engineeringUser interfaces (Computer systems)Artificial intelligenceComputational intelligenceBiomedical Engineering and Bioengineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/T2700XUser Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computational Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/T11014Biomedical engineering.User interfaces (Computer systems).Artificial intelligence.Computational intelligence.Biomedical Engineering and Bioengineering.User Interfaces and Human Computer Interaction.Artificial Intelligence.Computational Intelligence.610.28Ahram Tareqedthttp://id.loc.gov/vocabulary/relators/edtFalcão Christianneedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910299918003321Advances in Human Factors in Wearable Technologies and Game Design1951174UNINA