04614nam 22007695 450 991029983090332120200706075244.04-431-55483-110.1007/978-4-431-55483-7(CKB)3710000000434424(EBL)2096074(SSID)ssj0001524992(PQKBManifestationID)11835284(PQKBTitleCode)TC0001524992(PQKBWorkID)11495689(PQKB)10491971(DE-He213)978-4-431-55483-7(MiAaPQ)EBC2096074(PPN)18639862X(EXLCZ)99371000000043442420150610d2015 u| 0engur|n|---|||||txtccrMathematical Progress in Expressive Image Synthesis II Extended and Selected Results from the Symposium MEIS2014 /edited by Hiroyuki Ochiai, Ken Anjyo1st ed. 2015.Tokyo :Springer Japan :Imprint: Springer,2015.1 online resource (165 p.)Mathematics for Industry,2198-350X ;18Description based upon print version of record.4-431-55482-3 Includes bibliographical references and index.Part I Geometry -- A Geometric Approach to Elasticity, Contact and Design -- Computer Graphics in Minimal Surface Theory -- Explicit Formula and Extension of the Discrete Power Function Associated with the Circle Patterns of Schramm Type -- On Connectivity of Discretized 2D Explicit Curve -- Part II Animation -- Fast Implicit Simulation of Flexible Trees -- Probe-type Deformers -- Controllable Skeleton-sheets Representation via Shape Diameter Function -- Super resolution from Principal Component Models by RKHS Sampling -- Part III Visual Perception and Illusion -- From Mathematical Study of Visual Information Processing in the Brain to Image Processing -- Computational Creation of a New Illusionary Solid Sign with Shading Effect -- Part IV Simulation and Sampling -- Mathematical Model for Epidermal Homeostasis -- A Prior Reduced Model of Dynamical Systems -- Real-time Volume Visualization for Large-scale Grid-based Fluid Simulations on Distributed Multi-GPU Systems -- Importance Sampling for Cloth Rendering under Environment Light.The material included in this book provides selected presentations given at the international symposium MEIS2014. The book aims to provide a unique venue where various issues in computer graphics (CG) application fields are discussed by mathematicians as well as CG researchers and practitioners. The target audience is not limited to researchers in academia but also those in industries with a strong interest in digital media creation, scientific visualization, and visual engineering. .Mathematics for Industry,2198-350X ;18Applied mathematicsEngineering mathematicsOptical data processingComputer science—MathematicsComputer mathematicsComputer-aided engineeringMathematical and Computational Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/T11006Computer Imaging, Vision, Pattern Recognition and Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22005Mathematical Applications in Computer Sciencehttps://scigraph.springernature.com/ontologies/product-market-codes/M13110Computer-Aided Engineering (CAD, CAE) and Designhttps://scigraph.springernature.com/ontologies/product-market-codes/I23044Applied mathematics.Engineering mathematics.Optical data processing.Computer science—Mathematics.Computer mathematics.Computer-aided engineering.Mathematical and Computational Engineering.Computer Imaging, Vision, Pattern Recognition and Graphics.Mathematical Applications in Computer Science.Computer-Aided Engineering (CAD, CAE) and Design.006.6869Ochiai Hiroyukiedthttp://id.loc.gov/vocabulary/relators/edtAnjyo Kenedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910299830903321Mathematical Progress in Expressive Image Synthesis II2505845UNINA