03680nam 22006015 450 991029975150332120200630195915.01-4614-7251-210.1007/978-1-4614-7251-3(CKB)2670000000428078(EBL)1466604(SSID)ssj0001009289(PQKBManifestationID)11552307(PQKBTitleCode)TC0001009289(PQKBWorkID)10972699(PQKB)10514209(MiAaPQ)EBC1466604(DE-He213)978-1-4614-7251-3(PPN)172418968(EXLCZ)99267000000042807820130920d2014 u| 0engur|n|---|||||txtccrSoft City Culture and Technology The Betaville Project /by Carl Skelton1st ed. 2014.New York, NY :Springer New York :Imprint: Springer,2014.1 online resource (180 p.)Description based upon print version of record.1-4614-7250-4 Includes bibliographical references.Introduction -- Background: Waking Up In A New Soft City -- Strategy -- Development -- Deployments -- Software infrastructure -- Future Roadmaps -- Conclusion.Soft City Culture and Technology: The Betaville Project discusses the complete cycle of conception, development, and deployment of the Betaville platform. Betaville is a massively participatory online environment for distributed 3D design and development of proposals for changes to the built environment– an experimental integration of art, design, and software development for the public realm. Through a detailed account of Betaville from a Big Crazy Idea to a working "deep social medium", the author examines the current conditions of performance and accessibility of hardware, software, networks, and skills that can be brought together into a new form of open public design and deliberation space, for and spanning and integrating the disparate spheres of art, architecture, social media, and engineering. Betaville is an ambitious enterprise, of building compelling and constructive working relationships in situations where roles and disciplinary boundaries must be as agile as the development process of the software itself. Through a considered account and analysis of the interdependencies between Betaville's project design, development methods, and deployment, the reader can gain a deeper understanding of the potential socio-technical forms of New Soft Cities: blended virtual-physical worlds, whose "public works" must ultimately serve and succeed as massively collaborative works of art and infrastructure.Electrical engineeringMultimedia systems Software engineeringCommunications Engineering, Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/T24035Media Designhttps://scigraph.springernature.com/ontologies/product-market-codes/I25004Software Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/I14029Electrical engineering.Multimedia systems .Software engineering.Communications Engineering, Networks.Media Design.Software Engineering.711.40285Skelton Carlauthttp://id.loc.gov/vocabulary/relators/aut968453BOOK9910299751503321Soft City Culture and Technology2199649UNINA