04616nam 22007335 450 991029927670332120200703121610.03-319-75931-010.1007/978-3-319-75931-9(CKB)4100000002485501(DE-He213)978-3-319-75931-9(MiAaPQ)EBC6294818(MiAaPQ)EBC5576623(Au-PeEL)EBL5576623(OCoLC)1023626214(PPN)224636332(EXLCZ)99410000000248550120180214d2018 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierComputer Games 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine1st ed. 2018.Cham :Springer International Publishing :Imprint: Springer,2018.1 online resource (XII, 191 p. 52 illus.)Communications in Computer and Information Science,1865-0929 ;8183-319-75930-2 Includes bibliographical references and index.Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.Communications in Computer and Information Science,1865-0929 ;818Artificial intelligenceUser interfaces (Computer systems)Optical data processingComputer organizationComputer science—MathematicsArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Imaging, Vision, Pattern Recognition and Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22005Computer Systems Organization and Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13006Mathematics of Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I17001Artificial intelligence.User interfaces (Computer systems).Optical data processing.Computer organization.Computer science—Mathematics.Artificial Intelligence.User Interfaces and Human Computer Interaction.Computer Imaging, Vision, Pattern Recognition and Graphics.Computer Systems Organization and Communication Networks.Mathematics of Computing.794.8Cazenave Tristanedthttp://id.loc.gov/vocabulary/relators/edtWinands Mark H.Medthttp://id.loc.gov/vocabulary/relators/edtSaffidine Abdallahedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910299276703321Computer Games2105492UNINA