03849nam 22006135 450 991029923850332120200706080342.03-319-15985-210.1007/978-3-319-15985-0(CKB)3710000000422092(EBL)2096955(SSID)ssj0001524914(PQKBManifestationID)11858832(PQKBTitleCode)TC0001524914(PQKBWorkID)11486604(PQKB)10317033(DE-He213)978-3-319-15985-0(MiAaPQ)EBC2096955(PPN)241271886(EXLCZ)99371000000042209220150604d2015 u| 0engur|n|---|||||txtccrGame User Experience Evaluation /edited by Regina Bernhaupt1st ed. 2015.Cham :Springer International Publishing :Imprint: Springer,2015.1 online resource (286 p.)Human–Computer Interaction Series,1571-5035Description based upon print version of record.3-319-15984-4 Includes bibliographical references at the end of each chapters.User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development and User Experience -- Assessing the Core Elements of the Gaming Experience -- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games -- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts -- Telemetry-Based Game Evaluation -- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles -- A Heuristic Framework for Evaluating User Experience in Games -- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.Human–Computer Interaction Series,1571-5035User interfaces (Computer systems)Computer graphicsUser Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013User interfaces (Computer systems).Computer graphics.User Interfaces and Human Computer Interaction.Computer Graphics.004.019Bernhaupt Reginaedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910299238503321Game User Experience Evaluation2517187UNINA