03360nam 22006255 450 991029905900332120200701231319.03-319-05428-710.1007/978-3-319-05428-5(CKB)3710000000095014(DE-He213)978-3-319-05428-5(SSID)ssj0001186521(PQKBManifestationID)11644319(PQKBTitleCode)TC0001186521(PQKBWorkID)11240406(PQKB)11732374(MiAaPQ)EBC3091904(PPN)177825820(EXLCZ)99371000000009501420140331d2014 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierComputer Games Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida1st ed. 2014.Cham :Springer International Publishing :Imprint: Springer,2014.1 online resource (XI, 133 p. 24 illus.)Communications in Computer and Information Science,1865-0929 ;408Bibliographic Level Mode of Issuance: Monograph3-319-05427-9 Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.Communications in Computer and Information Science,1865-0929 ;408Artificial intelligencePersonal computersComputersArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Personal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Theory of Computationhttps://scigraph.springernature.com/ontologies/product-market-codes/I16005Artificial intelligence.Personal computers.Computers.Artificial Intelligence.Personal Computing.Theory of Computation.006.3Cazenave Tristanedthttp://id.loc.gov/vocabulary/relators/edtWinands Mark H.Medthttp://id.loc.gov/vocabulary/relators/edtIida Hiroyukiedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910299059003321Computer Games2105492UNINA