04472nam 22007575 450 991029896730332120260109232150.03-319-08189-610.1007/978-3-319-08189-2(CKB)3710000000143876(SSID)ssj0001274318(PQKBManifestationID)11746080(PQKBTitleCode)TC0001274318(PQKBWorkID)11325225(PQKB)11139021(DE-He213)978-3-319-08189-2(MiAaPQ)EBC3101120(PPN)179767909(EXLCZ)99371000000014387620140620d2014 u| 0engurnn#008mamaatxtccrIntelligent Technologies for Interactive Entertainment 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings /edited by Dennis Reidsma1st ed. 2014.Cham :Springer International Publishing :Imprint: Springer,2014.1 online resource (XVIII, 153 p. 50 illus.)Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;136Bibliographic Level Mode of Issuance: Monograph3-319-08188-8 A research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement -- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning -- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms -- Choreographing Digital Water for Interactive Water Performance -- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems -- Perception and manipulation of game control -- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking -- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor -- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour -- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design -- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels, and 6 extended abstracts were carefully selected fromĀ 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition, and models of engagement and play. The special session papers address the topic of humor in intelligent environments.Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;136Interactive multimediaMultimedia systemsUser interfaces (Computer systems)Human-computer interactionImage processingDigital techniquesComputer visionApplication softwareMedia DesignUser Interfaces and Human Computer InteractionComputer Imaging, Vision, Pattern Recognition and GraphicsComputer and Information Systems ApplicationsInteractive multimedia.Multimedia systems.User interfaces (Computer systems)Human-computer interaction.Image processingDigital techniques.Computer vision.Application software.Media Design.User Interfaces and Human Computer Interaction.Computer Imaging, Vision, Pattern Recognition and Graphics.Computer and Information Systems Applications.006.7Reidsma Dennis1976-edthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910298967303321Intelligent Technologies for Interactive Entertainment2084186UNINA