02539nam 22004813- 450 991028222410332120231214145418.09789492302137(CKB)4100000005679641(OAPEN)1000310(oapen)https://directory.doabooks.org/handle/20.500.12854/30573(EXLCZ)99410000000567964120190814||| xx uy 0enguuuuu---auuuutxtrdacontentcrdamediacrrdacarrierPlayful mapping in the digital age the playful mapping collective /Clancy Wilmott, Chris Perkins, Sybille Lammes, Sam Hind, Alex Gekker, Emma Fraser, Daniel EvansAmsterdamInstitute of Network Cultures20161 online resource (156)Theory on Demand94-92302-13-6 From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative.Theory on Demand vol. 21Computing & information technologybicsscMappingdigital ageplayingCartographyInformation AgeWazeComputing & information technologyWilmott Clancy878946Perkins C. RLammes SybilleGekker AlexFraser EmmaEvans Daniel(Geographer)BOOK9910282224103321Playful Mapping in the Digital Age2235213UNINA