01625nas 2200505-a 450 991027353400332120211202164232.0(OCoLC)16206216(CKB)110978979266016(CONSER)cn-87030658-(EXLCZ)9911097897926601619870716b19862017 ky aengur|n|||||||||txtrdacontentnrdamediancrdacarrierWindspeaker[Edmonton, Alberta] [Aboriginal Multi-Media Society of Alberta][1986]-[2016]30 volumes illustrations ;44 cm"A new dawn in aboriginal communications."Title from caption.0834-177X WIND SPEAKERWindspeakerIndians of North AmericaAlbertaNewspapersNative peoplesAlbertaPeriodicalsNative peoplesCanadaPeriodicalsIndiensAmérique du NordAlbertaJournauxIndigenous peoples in CanadacaaeIndians of North Americafast(OCoLC)fst00969633AlbertafastNewspapers.fastIndians of North AmericaNative peoplesNative peoplesIndiensJournaux.Indigenous peoples in Canada.Indians of North America.971.23/00497/005Aboriginal Multi-Media Society of Alberta.JOURNAL9910273534003321Windspeaker2100469UNINA03138nam 22006255 450 991029905900332120251226203242.03-319-05428-710.1007/978-3-319-05428-5(CKB)3710000000095014(DE-He213)978-3-319-05428-5(SSID)ssj0001186521(PQKBManifestationID)11644319(PQKBTitleCode)TC0001186521(PQKBWorkID)11240406(PQKB)11732374(MiAaPQ)EBC3091904(PPN)177825820(EXLCZ)99371000000009501420140331d2014 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierComputer Games Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida1st ed. 2014.Cham :Springer International Publishing :Imprint: Springer,2014.1 online resource (XI, 133 p. 24 illus.)Communications in Computer and Information Science,1865-0937 ;408Bibliographic Level Mode of Issuance: Monograph3-319-05427-9 Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.Communications in Computer and Information Science,1865-0937 ;408Artificial intelligenceMicrocomputersComputer scienceArtificial IntelligencePersonal ComputingTheory of ComputationArtificial intelligence.Microcomputers.Computer science.Artificial Intelligence.Personal Computing.Theory of Computation.006.3Cazenave Tristanedthttp://id.loc.gov/vocabulary/relators/edtWinands Mark H.Medthttp://id.loc.gov/vocabulary/relators/edtIida Hiroyukiedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910299059003321Computer Games2105492UNINA