03298nam 22006615 450 991025535970332120230810191157.09783319532462331953246410.1007/978-3-319-53246-2(CKB)3710000001140745(DE-He213)978-3-319-53246-2(MiAaPQ)EBC4836572(Perlego)3497748(EXLCZ)99371000000114074520170404d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierThe Wealth of Virtual Nations Videogame Currencies /by Adam Crowley1st ed. 2017.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2017.1 online resource (IX, 110 p.) 9783319532455 3319532456 Includes bibliographical references and index.Chapter 1: Introduction: Analyzing Wealth in Videogames -- Chapter 2: Literary Theory for Gamers -- Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time -- Chapter 4: Capital and Class Determinations in Videogames -- Chapter 5: Night World Identify Affirmations -- Chapter 6: Conclusion: The Wealth of Virtual Nations.This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age - in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry. .CommunicationTechnologySociological aspectsEconomicsCulturePopular cultureEthnologyAmericaMedia and CommunicationScience, Technology and SocietyCultural EconomicsPopular CultureAmerican CultureCommunication.TechnologySociological aspects.Economics.Culture.Popular culture.EthnologyMedia and Communication.Science, Technology and Society.Cultural Economics.Popular Culture.American Culture.302.23Crowley Adamauthttp://id.loc.gov/vocabulary/relators/aut988765BOOK9910255359703321The Wealth of Virtual Nations2260843UNINA