03836nam 22005895 450 991025499640332120200703101707.03-319-39672-210.1007/978-3-319-39672-9(CKB)3710000000718320(DE-He213)978-3-319-39672-9(MiAaPQ)EBC6302706(MiAaPQ)EBC5577686(Au-PeEL)EBL5577686(OCoLC)949924650(PPN)194077632(EXLCZ)99371000000071832020160514d2016 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierSocial Computing in Digital Education First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers /edited by Fernando Koch, Andrew Koster, Tiago Primo1st ed. 2016.Cham :Springer International Publishing :Imprint: Springer,2016.1 online resource (XIII, 141 p. 72 illus.) Communications in Computer and Information Science,1865-0929 ;6063-319-39671-4 Includes bibliographical references and index.Novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.Communications in Computer and Information Science,1865-0929 ;606Artificial intelligenceApplication softwareArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computer Applicationshttps://scigraph.springernature.com/ontologies/product-market-codes/I23001Artificial intelligence.Application software.Artificial Intelligence.Computer Applications.371.334Koch Fernandoedthttp://id.loc.gov/vocabulary/relators/edtKoster Andrewedthttp://id.loc.gov/vocabulary/relators/edtPrimo Tiagoedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910254996403321Social Computing in Digital Education2278505UNINA