04001nam 22005535 450 991025486270332120220415180415.03-319-28998-510.1007/978-3-319-28998-4(CKB)3710000000608093(EBL)4387660(DE-He213)978-3-319-28998-4(MiAaPQ)EBC4387660(EXLCZ)99371000000060809320160201d2016 u| 0engur|n|---|||||txtrdacontentcrdamediacrrdacarrierModels and methods for interval-valued cooperative games in economic management /by Deng-Feng Li1st ed. 2016.Cham :Springer International Publishing :Imprint: Springer,2016.1 online resource (153 p.)Description based upon print version of record.3-319-28996-9 Includes bibliographical references at the end of each chapters.The Interval-Valued Least Square Solutions of Interval-Valued Cooperative Games -- Satisfactory Interval-Valued Cores of Interval-Valued Cooperative Games -- Several Interval-Valued Solutions of Interval-Valued Cooperative Games and Simplified Methods.This book proposes several commonly used interval-valued solution concepts of interval-valued cooperative games with transferable utility. It thoroughly investigates these solutions, thereby establishing the properties, models, methods, and applications. The first chapter proposes the interval-valued least square solutions and quadratic programming models, methods, and properties. Next, the satisfactory-degree-based non-linear programming models for computing interval-valued cores and corresponding bisection algorithm are explained.  Finally, the book explores several simplification methods of interval-valued solutions:  the interval-valued equal division and equal surplus division values; the interval-valued Shapley, egalitarian Shapley, and discounted Shapley values; the interval-valued solidarity and generalized solidarity values; and the interval-valued Banzhaf value. This book is designed for individuals from different fields and disciplines, such as decision science, game theory, management science, operations research, fuzzy sets or fuzzy mathematics, applied mathematics, industrial engineering, finance, applied economics, expert system, and social economy as well as artificial intelligence. Moreover, it is suitable for teachers, postgraduates, and researchers from different disciplines: decision analysis, management, operations research, fuzzy mathematics, fuzzy system analysis, applied mathematics, systems engineering, project management, supply chain management, industrial engineering, applied economics, and hydrology and water resources.Game theoryArtificial intelligenceBusiness logisticsGame Theoryhttps://scigraph.springernature.com/ontologies/product-market-codes/W29020Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Game Theory, Economics, Social and Behav. Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/M13011Supply Chain Managementhttps://scigraph.springernature.com/ontologies/product-market-codes/519030Game theory.Artificial intelligence.Business logistics.Game Theory.Artificial Intelligence.Game Theory, Economics, Social and Behav. Sciences.Supply Chain Management.330Li Deng-Fengauthttp://id.loc.gov/vocabulary/relators/aut886503BOOK9910254862703321Models and Methods for Interval-Valued Cooperative Games in Economic Management2100405UNINA