03476nam 22005895 450 991025485780332120200703143953.09781484223109148422310110.1007/978-1-4842-2310-9(CKB)3710000001388216(DE-He213)978-1-4842-2310-9(MiAaPQ)EBC4866072(iGPub)SPNA0048391(CaSebORM)9781484223109(PPN)201475030(OCoLC)1076490696(OCoLC)on1076490696(EXLCZ)99371000000138821620170525d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierBeginning Swift Games Development for iOS Develop 2D and 3D games Using Apple's SceneKit and SpriteKit /by James Goodwill, Wesley Matlock2nd ed. 2017.Berkeley, CA :Apress :Imprint: Apress,2017.1 online resource (XXI, 208 p. 106 illus., 75 illus. in color.) Previous edition published: 2015.9781484223093 1484223098 Includes bibliographical references and index.PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.Apple computersSoftware engineeringApple and iOShttps://scigraph.springernature.com/ontologies/product-market-codes/I29020Software Engineering/Programming and Operating Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I14002Apple computers.Software engineering.Apple and iOS.Software Engineering/Programming and Operating Systems.004.167Goodwill Jamesauthttp://id.loc.gov/vocabulary/relators/aut861743Matlock Wesleyauthttp://id.loc.gov/vocabulary/relators/autUMIUMIBOOK9910254857803321Beginning Swift Games Development for iOS1923074UNINA