01100nam0 22002771i 450 SUN002688820041029120000.088-02-05731-120041029d2001 |0itac50 baitaIT|||| |||||Atlante del fibrocementoFriedrich Grimm, Clemens RicharzTorinoUTETc2001358 p.ill.30 cm.001SUN00250072001 Grande atlante di architettura9210 TorinoUtet.TorinoSUNL000001Grimm, FriedrichSUNV02240511868Richarz, ClemensSUNV02240611869UTETSUNV000072650ITSOL20181109RICASUN0026888BIBLIOTECA DEL DIPARTIMENTO DI ARCHITETTURA E DISEGNO INDUSTRIALE01 PREST IVCb20(9) 01 27597 BIBLIOTECA DEL DIPARTIMENTO DI ARCHITETTURA E DISEGNO INDUSTRIALEIT-CE010727597PREST IVCb20(9)paAtlante del fibrocemento83080UNICAMPANIA03192nam 22005055 450 991025485580332120200701215426.09781484210970148421097210.1007/978-1-4842-1097-0(CKB)4340000000062395(MiAaPQ)EBC4898823(DE-He213)978-1-4842-1097-0(CaSebORM)9781484210970(PPN)203671791(OCoLC)1076490713(OCoLC)on1076490713(EXLCZ)99434000000006239520170704d2017 u| 0engurcnu||||||||rdacontentrdamediardacarrierThe Advanced Game Developer's Toolkit Create Amazing Web-based Games with JavaScript and HTML5 /by Rex van der Spuy1st ed. 2017.Berkeley, CA :Apress :Imprint: Apress,2017.1 online resource (185 pages) illustrations (some color)9781484210987 1484210980 Includes bibliographical references at the end of each chapters and index.1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games.Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.Computer games—ProgrammingGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Computer games—Programming.Game Development.794.81526van der Spuy Rexauthttp://id.loc.gov/vocabulary/relators/aut895320UMIUMIBOOK9910254855803321The Advanced Game Developer's Toolkit2093318UNINA