03683nam 22006015 450 991025484700332120200630101630.03-319-65202-810.1007/978-3-319-65202-3(CKB)4100000001381888(DE-He213)978-3-319-65202-3(MiAaPQ)EBC5191378(PPN)222230215(EXLCZ)99410000000138188820171208d2017 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierSimulating Crowds in Egress Scenarios[electronic resource] /by Vinícius J. Cassol, Soraia R. Musse, Cláudio R. Jung, Norman I Badler1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (VIII, 107 p. 55 illus., 47 illus. in color.)3-319-65201-X Includes bibliographical references.Introduction -- Background Review -- Crowd Simulation -- Case Studies -- Crowd Analysis Based on Computer vision -- Final Remarks. .This book describes from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic in emergency situations. The power of modern technology impacts on modern life in multiple ways every day. A variety of scientific models and computational tools have been developed to improve human safety and comfort in built environments. In particular, understanding pedestrian behaviours during egress situations is of considerable importance in such contexts. Moreover, some places are built for large numbers of people (such as train stations and airports and high volume special activities such as sporting events).  Simulating Crowds in Egress Scenarios discusses the use of computational crowd simulation to reproduce and evaluate egress performance in specific scenarios. Several case studies are included, evaluating the work and different analyses, and comparisons of simulation data versus data obtained from real-life experiments are given.Computer simulationOptical data processingUser interfaces (Computer systems)Software engineeringSimulation and Modelinghttps://scigraph.springernature.com/ontologies/product-market-codes/I19000Image Processing and Computer Visionhttps://scigraph.springernature.com/ontologies/product-market-codes/I22021User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Software Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/I14029Computer simulation.Optical data processing.User interfaces (Computer systems).Software engineering.Simulation and Modeling.Image Processing and Computer Vision.User Interfaces and Human Computer Interaction.Software Engineering.003.3Cassol Vinícius Jauthttp://id.loc.gov/vocabulary/relators/aut1061408Musse Soraia Rauthttp://id.loc.gov/vocabulary/relators/autJung Cláudio Rauthttp://id.loc.gov/vocabulary/relators/autBadler Norman Iauthttp://id.loc.gov/vocabulary/relators/autBOOK9910254847003321Simulating Crowds in Egress Scenarios2518750UNINA