04099nam 22006735 450 991025482490332120200705072625.03-319-45201-010.1007/978-3-319-45201-2(CKB)3710000001127442(DE-He213)978-3-319-45201-2(MiAaPQ)EBC4832552(PPN)199768471(EXLCZ)99371000000112744220170328d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierEmergence in Interactive Art /by Jennifer Seevinck1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (XIV, 182 p. 50 illus., 40 illus. in color.) Springer Series on Cultural Computing,2195-90563-319-45199-5 Includes bibliographical references at the end of each chapters and index.Dedication -- Acknowledgements -- Foreword -- Table of Contents -- Introduction -- Emergence -- Interaction in Art and Computing -- Characterizing Artworks for Emergence -- Three Interactive Art Systems -- How the Work Works -- Emergence in Depth -- Insight for Emergent Interactions -- Index.This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.Springer Series on Cultural Computing,2195-9056Application softwareUser interfaces (Computer systems)Fine artsHigher educationGraphic designComputer Appl. in Arts and Humanitieshttps://scigraph.springernature.com/ontologies/product-market-codes/I23036User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Fine Artshttps://scigraph.springernature.com/ontologies/product-market-codes/416010Higher Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/O36000Interaction Designhttps://scigraph.springernature.com/ontologies/product-market-codes/K19030Application software.User interfaces (Computer systems).Fine arts.Higher education.Graphic design.Computer Appl. in Arts and Humanities.User Interfaces and Human Computer Interaction.Fine Arts.Higher Education.Interaction Design.709.0407Seevinck Jenniferauthttp://id.loc.gov/vocabulary/relators/aut1060342MiAaPQMiAaPQMiAaPQBOOK9910254824903321Emergence in Interactive Art2512554UNINA