04217nam 22006015 450 991025481870332120200703094515.03-319-56502-810.1007/978-3-319-56502-6(CKB)3710000001364350(DE-He213)978-3-319-56502-6(MiAaPQ)EBC4857583(PPN)201474824(EXLCZ)99371000000136435020170511d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierDynamic Secularization Information Technology and the Tension Between Religion and Science /by William Sims Bainbridge1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (VIII, 268 p. 27 illus., 25 illus. in color.) 3-319-56501-X Fragmentation: Online Evidence about Religious Innovation -- Humanization: The Crash or Reboot of Social Psychology -- Paganization: The Virtual Revival of a Cult Online -- Residualism: Online Survival of Rejected Religions -- Jediism: The Most Popular Online Virtual Religion -- Pessimism: Critiques of Religion and Technology in the Fallout Games -- Optimism: Religious Diversity in the WildStar Massively Multiplayer Online Game -- Transhumanism: An Online Network of Technoprogressive Quasi-Religions -- Transcendence: Virtual Artificial Intelligence.This book discusses secularization, arguing that it may be more complex and significant than is generally recognized. Using a number of online exploration methods, the author provides insights into how religion may be changing, and how information technology might be energized in this process. Working from the premise that the relationship between science and religion is complex, the author demonstrates that while science has contradicted some specific religious beliefs, science itself may have been facilitated by beliefs formed many centuries ago. Science assists engineers in the development of powerful new technologies, and asserts that the universe is based on a set of fundamental principles that can be understood by humans through the assistance of mathematics.  The challenging ideas discussed will benefit readers through sharing a variety of Internet-based research methods and cultural discoveries. The book provides a balance between quantitative methods, illustrated by 24 tables of statistics, and qualitative methods, illustrated by 30 screenshots of computer-generated virtual worlds. Analysis interweaves with description, creating a sense of involvement in the experience of exploring online realities at the same time as radical insights are shared. .Computers and civilizationData miningMass mediaCommunicationReligion and sociologyComputers and Societyhttps://scigraph.springernature.com/ontologies/product-market-codes/I24040Science, Humanities and Social Sciences, multidisciplinaryhttps://scigraph.springernature.com/ontologies/product-market-codes/A11007Data Mining and Knowledge Discoveryhttps://scigraph.springernature.com/ontologies/product-market-codes/I18030Media Sociologyhttps://scigraph.springernature.com/ontologies/product-market-codes/X22110Social Aspects of Religionhttps://scigraph.springernature.com/ontologies/product-market-codes/1A8000Computers and civilization.Data mining.Mass media.Communication.Religion and sociology.Computers and Society.Science, Humanities and Social Sciences, multidisciplinary.Data Mining and Knowledge Discovery.Media Sociology.Social Aspects of Religion.004Bainbridge William Simsauthttp://id.loc.gov/vocabulary/relators/aut868695BOOK9910254818703321Dynamic Secularization2533346UNINA