03484nam 22006735 450 991025475760332120200704021028.09781484217900148421790X10.1007/978-1-4842-1790-0(CKB)3710000000541985(EBL)4306462(SSID)ssj0001597410(PQKBManifestationID)16297676(PQKBTitleCode)TC0001597410(PQKBWorkID)14886186(PQKB)11343020(DE-He213)978-1-4842-1790-0(MiAaPQ)EBC4306462(CaSebORM)9781484217900(PPN)190882360(OCoLC)936446517(OCoLC)ocn936446517(EXLCZ)99371000000054198520151231d2016 u| 0engur|n|---|||||txtccrProgram Arcade Games With Python and Pygame /by Paul Craven4th ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (403 p.)Includes index.9781484217894 1484217896 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.Computer games—ProgrammingComputer programmingProgramming languages (Electronic computers)Game Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Programming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Computer games—Programming.Computer programming.Programming languages (Electronic computers)Game Development.Programming Techniques.Programming Languages, Compilers, Interpreters.004Craven Paulauthttp://id.loc.gov/vocabulary/relators/aut900664UMIUMIBOOK9910254757603321Program Arcade Games2012814UNINA