02086nam0-2200409---450-99001000355040332120161103072446.0001000355FED01001000355(Aleph)001000355FED0100100035520151005e19811781km-y0itay50------bafreFRa-------001yyVoyage pittoresque ou description des royaumes de Naples et de Sicile[Saint-Non]NapoliSocietà editrice napoletana19815 v.ill.53 cmRiproduzione facsimile: Parigi 1781-17861.: XIII, 252 p., [51] c. di tav. , [3] c. di tav. ripieg.: ill. ; 2.: XXVIII, 283 p., [83] c. di tav., [1] c. di tav. ripieg. : ill. ; 3.: XL, 201 p., [61] c. di tav., [4] c. di tav. ripieg. : ill. ; 4.: XVIII, 266 p., [70] c. di tav., [1] c. di tav. ripieg. : ill. ; 5.: P. IV, 268-429, [21] c. di tav. : ill.1.: Premiere partie du premier volume contenant un précis historique de leurs révolutions, les cartes, plans et vues du royaume et de la ville de Naples...2.: Seconde partie du premier volume contenant une description des Antiques d'Herculanum...3.: Troisieme volume contenant le voyage ou circuit de la partie meridionale de l'Italie, anciennement appelée Grande- Gréce4.: Quatrieme volume contenant la description de la Sicile, premiere partie5.: Quatrieme volume contenant la description de la Sicile, seconde partieSaint-Non,Jean Claude Richard : deITUNINARICAUNIMARCBK990010003550403321RARI F 12/112625FARBCRARI F 12/212635FARBCRARI F 12/312640FARBCRARI F 12/412650FARBCRARI F 12/512654FARBCSEZ.NA F 27/118748/1FARBCSEZ.NA F 27/218748/2FARBCSEZ.NA F 27/318748/3FARBCSEZ.NA F 27/418748/4FARBCSEZ.NA F 27/518748/5FARBCFARBCUNINA02913oam 2200577I 450 991016327940332120240506055525.097814987199571498719953978131520093413152009379781498719933149871993710.1201/b22137 (CKB)3710000001046856(MiAaPQ)EBC5101712(OCoLC)970823088(UkLoBP)BP9781315200934BVA(EXLCZ)99371000000104685620180706h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierFluid engine development /Doyub Kim1st ed.Boca Raton :CRC Press,2017.London :Bloomsbury Publishing (UK),2023.1 online resource (321 pages) illustrations9781498719926 1498719929 Includes bibliographical references and index.1. Basics -- 2. Particle-based simulation -- 3. Grid-based simulation -- 4. Hybrid solvers. "From the splash of breaking waves to turbulent swirling smoke the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Key Features • Explains how to create a fluid simulation engine from scratch. • Offers an approach that is code-oriented rather than math-oriented allowing readers to learn how fluid dynamics works with code with downloadable code available. • Explores various kinds of simulation techniques for fluids using particles and grids. • Discusses practical issues such as data structure design and optimizations. • Covers core numerical tools including linear system and level set solvers."Computer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programmingComputer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programming532.0028566Kim Doyubauthor,1799852UkLoBPUkLoBPBOOK9910163279403321Fluid engine development4344270UNINA