03487nam 22006491 450 991016291750332120200514202323.097815013274381501327437978150132744515013274459781501327421150132742910.5040/9781501327445(CKB)3710000001045129(MiAaPQ)EBC4803273(OCoLC)960906180(UtOrBLW)bpp09260724(UtOrBLW)BP9781501327445BC(Perlego)801050(EXLCZ)99371000000104512920170524d2017 uy 0engurcnu||||||||rdacontentrdamediardacarrierJane Jensen Gabriel Knight, adventure games, hidden objects /Anastasia Marie SalterNew York :Bloomsbury Academic, An imprint of Bloomsbury Publishing Inc,2017.1 online resource (199 pages) illustrations, photographsInfluential Video Game Designers9781501327469 1501327461 9781501327452 1501327453 Includes bibliographical references and index.List of Figures -- Acknowledgements -- Preface -- Foreword -- 1 Introduction: Long Ago at Sierra -- 2 Being Gabriel Knight: Character and Research-driven Interactive Narrative -- 3 Hidden Objects: Crafting Mystery through Dazzle and Reward -- 4 Down Pinkerton Road: Jensen and the Adventure Game Renaissance -- 5 Jane Jensen: In Her Own Words -- 6 Legacy of a Writer-Designer -- Gameography -- Works Cited -- IndexIn the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design processInfluential video game designers.Computer programmersUnited StatesBiographyNovelists, American20th centuryBiographyVideo gamesAuthorshipVideo gamesDesignHistorySocial & cultural historyComputer programmersNovelists, AmericanVideo gamesAuthorship.Video gamesDesignHistory.794.8Salter Anastasia1984-911052UtOrBLWUtOrBLWUkLoBPBOOK9910162917503321Jane Jensen2040001UNINA