02395oam 2200481I 450 991016285550332120240505182012.01-315-37314-91-4822-3461-01-315-35581-710.1201/9781315373140 (CKB)3710000001021955(MiAaPQ)EBC4778980(OCoLC)966398075(EXLCZ)99371000000102195520180331h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierFoundations of physically based modeling and animation /Donald H. House, Clemson University, School of Computing, Clemson, South Carolina, U.S.A., John C. Keyser, Texas A&M University, Department of Computer Science and Engineering, College St1st ed.Boca Raton :Taylor & Francis,[2017]©20171 online resource (451 pages) illustrations, tables1-4822-3460-2 Includes bibliographical references and index.section 1. Foundations -- section 2. Particle-based models -- section 3. Rigid bodies and constrained dynamics -- section 4. Fluid simulation.Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numerical equations that make up the movement of virtual characters, as well as, the worlds they reside in. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that help guide the reader through the foundations of this field and help them in mastering everything they need to know in order to refine their creations.Computer animationPhysics in artComputer animation.Physics in art.777/.7House Donald1945,1241480Keyser John C.1972-FlBoTFGFlBoTFGBOOK9910162855503321Foundations of physically based modeling and animation2879972UNINA