01801nam 2200457 450 991016282790332120180724085848.01-4422-7913-31-4422-7914-1(CKB)3710000001025325(MiAaPQ)EBC4790204(EXLCZ)99371000000102532520170206h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierGamification a practical guide for librarians /Elizabeth McMunn-TetangcoLanham, Maryland :Rowman & Littlefield,2017.©20171 online resource (149 pages) illustrationsPractical Guides for Librarians ;Number 31Includes index.Online version: McMunn-Tetangco, Elizabeth, author. Gamification Lanham : Rowman & Littlefield, [2017] 9781442279148 (DLC) 2017018646 Includes bibliographical references at the end of each chapters and index.Why games? -- Personalization -- Setting goals and objectives -- Designing your project -- Identifying partners and making a case -- Types of games -- Using games in instruction -- Game accessibility -- Games assessment -- Themes and predictions.Practical guides for librarians ;Number 31.LibrariesActivity programsLibrariesSpecial collectionsGamesLibrariesActivity programs.LibrariesSpecial collectionsGames.025.5McMunn-Tetangco Elizabeth1244686MiAaPQMiAaPQMiAaPQBOOK9910162827903321Gamification2887180UNINA