02899oam 2200649I 450 991016282510332120250522233525.09781315401201131540120797817878501251787850129978131540122513154012239781315401218131540121510.1201/b21636(CKB)3710000001033061(MiAaPQ)EBC4790070(OCoLC)970823000(OCoLC)1385504162(UkLoBP)BP9781315401225BVA(EXLCZ)99371000000103306120180331h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierInteractive stories and video game art a storytelling framework for game design /Chris Solarski1st ed.Boca Raton :CRC Press,2017.London :Bloomsbury Publishing (UK),2023.1 online resource (221 pages)An A.K. Peters book--title page.9781138628755 1138628751 9781498781503 1498781500 Includes bibliographical references and index.section 1. Primary shapes and dynamic composition -- section 2. The dramatic curve and transitions."The success of storytelling in games depends on the entire development team-game designers artists writers programmers and musicians etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us Journey and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality filmmakers gamification and transmedia experts and everybody else interested in experiencing resonant and meaningful interactive stories."Computer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programmingComputer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programming794.8/1536Solarski Chrisauthor,1820992UkLoBPUkLoBPBOOK9910162825103321Interactive stories and video game art4384257UNINA