00926cam2 22002531 450 SOBE0007083620220408080031.020220408i1977 |||||ita|0103 baitaIT1RomaEditrice Sindacale Italianastampa 1977710 p.24 cm001SOBE000708352001 <<La >>CGIL dall'8. al 9. congresso : atti e documenti CGIL e documenti unitari*CGILA600200059319070374915ITUNISOB20220408RICAUNISOBUNISOBFondo|Craveri173434SOBE00070836M 102 Monografia moderna SBNWFondo|Craveri001461-1SI17343420201102CraveriDonorovitoUNISOBUNISOB20220408075754.020220408080031.0rovitoPer le modalità di consultazione vedi home page Biblioteca link Fondi12820980UNISOB03641oam 2200637I 450 991015943960332120250122205709.0978131574898613157489839781317607717131760771610.1201/9781315748986 (CKB)3710000001019000(MiAaPQ)EBC4786508(OCoLC)968912056(OCoLC)990586934(UkLoBP)BP9781315748986BVA(EXLCZ)99371000000101900020180331h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierMaking deep games designing games with meaning and purpose /Doris C. Rusch1st ed.Boca Raton :CRC Press,2017.London :Bloomsbury Publishing (UK),2023.1 online resource (228 pages) illustrationsA Focal Press book--title page.9781138812130 1138812137 9781138812123 1138812129 9781317607700 1317607708 Includes bibliographical references at the end of each chapters and index.1. Diving for deep game ideas -- 2. Games as an expressive medium -- 3. Modeling the human experience :or the art of nailing a pudding to the wall -- 4. Experiential metaphors : or what breaking up, getting a tattoo, and playing God of war have in common -- 5. Allegorical games : or the monster isn't a monster isn't a monster -- 6. Designing with purpose and meaning : nine questions to define where you're going and make sure you get there -- 7. It's not always about you! : lessons learned from participatory deep game design -- 8. The same new kid in yet another hood : deep game design as creative arts therapy? / coauthored with Susan Imus.Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch's, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.Computer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programmingComputer gamesDesignComputer gamesProgrammingVideo gamesDesignGames development and programming790.1790.1Rusch Doris C.author,1800246UkLoBPUkLoBPBOOK9910159439603321Making deep games4344953UNINA