05248nam 2200553Ia 450 991043804330332120200520144314.094-007-0726-610.1007/978-94-007-0726-9(OCoLC)835632345(MiFhGG)GVRL6YDT(CKB)2550000001047243(MiAaPQ)EBC1206397(EXLCZ)99255000000104724320130225d2013 uy 0engurun|---uuuuatxtccrTopics in medical image processing and computational vision /Joao Manuel R.S. Tavares, Renato M. Natal Jorge, editors1st ed. 2013.New York Springer20131 online resource (viii, 309 pages) illustrations (chiefly color)Lectures notes in computational vision and biomechanics ;v. 8"ISSN: 2212-9391.""ISSN: 2212-9413 (electronic)."94-017-8180-X 94-007-0725-8 Includes bibliographical references.Message from the Book Series Editors and Advisory Committee -- Preface from the Editors -- Learning a family of detectors via multiplicative kernels, by Quan Yuan, Ashwin Thangali, Vitaly Ablavsky, Stan Sclaroff -- Facial expression recognition using faps-based 3DMMM , by Hamimah Ujir, Michael Spann -- SVM framework for incorporating content-based image retrieval and data mining into the SBIM image manager, by Luiz A. P. Neves, Gilson A. Giraldi -- Identification of foliar diseases in cotton crop, by Alexandre A. Bernardes, Jonathan G. Rogeri, Roberta B. Oliveira, Norian Marranghello and Aledir S. Pereira, Alex F. Araujo, João Manuel R.S. Tavares -- Towards ontological cognitive system, by Carles Fernandez, Jordi Gonzàlez, João Manuel R. S. Tavares, F. Xavier Roca -- A novel edge detector based on discrete t-norms for noisy images, by M. González-Hidalgo, S. Massanet, A. Mir -- Colour Quantisation as a Preprocessing Step for Image Segmentation, by Henryk Palus, Mariusz Frackiewicz.- Medical imaging and computational flow models in deformable ducts, by Marc Thiriet -- Tracking red blood cells in microchannels: a comparative study between an automatic and a manual method, by D. Pinho, R. Lima, A.I. Pereira, F. Gayubo -- A Survey for the Automatic Classification of Bone Tissue Images, by J.E. Gil, J.P. Aranda, E. Mérida-Casermeiro, M. Ujaldón -- Colour video segmentation for the quantification of sweat dynamic function, by J.L. Quintero-Morales, E. Nava-Baro, A. García-Linares, B. Camacho-García, M.S. Dawid-Milner -- Current issues in medical thermography, by Ricardo Vardasca, Ricardo Simoes.- Detection of anatomic structures in retinal images, by José Pinão, Carlos Manta Oliveira, André Mora, João Dias -- Database System for clinical and computer assisted diagnosis of dermoscopy images, by B.S.R. Amorim, T.F. Mendonça.- Segmentation based pattern recognition for peri-urban areas in X band SAR images, by Bruno Cafaro, Silvia Canale, Alberto De Santis, Daniela Iacoviello, Fiora Pirri, Simone Sagratella -- Improving flood risk management in the city of Lisbon: developing a detailed and updated map of imperviousness using satellite imagery, by T. Santos, S. Freire.  The sixteen chapters included in this book were written by invited experts of international recognition and address important issues in Medical Image Processing and Computational Vision, including: Object Recognition, Object Detection, Object Tracking, Pose Estimation, Facial Expression Recognition, Image Retrieval, Data Mining, Automatic Video Understanding and Management, Edges Detection, Image Segmentation, Modelling and Simulation, Medical thermography, Database Systems, Synthetic Aperture Radar and Satellite Imagery.   Different applications are addressed and described throughout the book, comprising: Object Recognition and Tracking, Facial Expression Recognition, Image Database, Plant Disease Classification, Video Understanding and Management, Image Processing, Image Segmentation, Bio-structure Modelling and Simulation, Medical Imaging, Image Classification, Medical Diagnosis, Urban Areas Classification, Land Map Generation.   The book brings together the current state-of-the-art in the various multi-disciplinary solutions for Medical Image Processing and Computational Vision, including research, techniques, applications and new trends contributing to the development of the related areas.  .aLectures notes in computational vision and biomechanics ;v. 8.Diagnostic imagingDigital techniquesImaging systems in medicineComputer vision in medicineDiagnostic imagingDigital techniques.Imaging systems in medicine.Computer vision in medicine.616.0754Natal Renato1757785Tavares Joao Manuel R. S872315MiAaPQMiAaPQMiAaPQBOOK9910438043303321Topics in medical image processing and computational vision4195747UNINA03744nam 22005775 450 991015484500332120200630110733.09781484204726148420472710.1007/978-1-4842-0472-6(CKB)4340000000023909(DE-He213)978-1-4842-0472-6(MiAaPQ)EBC4767206(CaSebORM)9781484204726(PPN)197459307(OCoLC)970665156(OCoLC)ocn970665156(EXLCZ)99434000000002390920161208d2016 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierBeginning Android Games /by Mario Zechner, J. F. DiMarzio, Robert Green3rd ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (XXVI, 605 p. 188 illus.)Includes index.9781484204733 1484204735 1. AN ANDROID IN EVERY HOME -- 2. FIRST STEPS WITH THE ANDROID SDK -- 3. GAME DEVELOPMENT 101 -- 4. ANDROID FOR GAME DEVELOPERS -- 5. AN ANDROID GAME DEVELOPMENT FRAMEWORK -- 6. MR. NOM INVADES ANDROID -- 7. OPENGL ES: A GENTLE INTRODUCTION -- 8. 2D GAME PROGRAMMING TRICKS -- 9. SUPER JUMPER: A 2D OPENGL ES GAME -- 10. OPENGL ES: GOING 3D -- 11. 3D PROGRAMMING TRICKS -- 12. ANDROID INVADERS: THE GRANDE FINALE -- 13. GOING NATIVE WITH THE NDK -- 14. MARKETING AND MONETIZING -- 15. PUBLISHING YOUR GAME.Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.Computer games—ProgrammingComputer programmingGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Computer games—Programming.Computer programming.Game Development.Programming Techniques.794.8Zechner Marioauthttp://id.loc.gov/vocabulary/relators/aut740128DiMarzio J. Fauthttp://id.loc.gov/vocabulary/relators/autGreen Robertauthttp://id.loc.gov/vocabulary/relators/autUMIUMIBOOK9910154845003321Beginning Android Games2004676UNINA