01044nam a22002533i 450099100033454970753620021002124843.0021002m19791895it |||||||||||||||||ita b11990661-39ule_instARCHE-008046ExLDip.to Filologia Ling. e Lett.itaA.t.i. Arché s.c.r.l. Pandora Sicilia s.r.l.945.7Pignatelli, Ettore<duca di Monteleone>177008Diurnali detti del Duca di Monteleone /[a cura di] Nunzio Federico FaragliaSala Bolognese :Forni,1979XV, 168 p. ;31 cmRipr. facs. dell'ed.: Napoli : Tip. F. Giannini, 1895Faraglia, Nunzio Federigo.b1199066102-04-1401-04-03991000334549707536LE008 FL.M. (f.r.) XXII B 32712008000514112le008-E0.00-l- 01010.i1227414801-04-03Diurnali detti del Duca di Monteleone131607UNISALENTOle00801-04-03ma -itait 0103745nam 22005775 450 991015484500332120251214172542.09781484204726148420472710.1007/978-1-4842-0472-6(CKB)4340000000023909(DE-He213)978-1-4842-0472-6(MiAaPQ)EBC4767206(CaSebORM)9781484204726(PPN)197459307(OCoLC)970665156(OCoLC)ocn970665156(EXLCZ)99434000000002390920161208d2016 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierBeginning Android Games /by Mario Zechner, J. F. DiMarzio, Robert Green3rd ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (XXVI, 605 p. 188 illus.)Includes index.9781484204733 1484204735 1. AN ANDROID IN EVERY HOME -- 2. FIRST STEPS WITH THE ANDROID SDK -- 3. GAME DEVELOPMENT 101 -- 4. ANDROID FOR GAME DEVELOPERS -- 5. AN ANDROID GAME DEVELOPMENT FRAMEWORK -- 6. MR. NOM INVADES ANDROID -- 7. OPENGL ES: A GENTLE INTRODUCTION -- 8. 2D GAME PROGRAMMING TRICKS -- 9. SUPER JUMPER: A 2D OPENGL ES GAME -- 10. OPENGL ES: GOING 3D -- 11. 3D PROGRAMMING TRICKS -- 12. ANDROID INVADERS: THE GRANDE FINALE -- 13. GOING NATIVE WITH THE NDK -- 14. MARKETING AND MONETIZING -- 15. PUBLISHING YOUR GAME.Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.Computer games—ProgrammingComputer programmingGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Computer games—Programming.Computer programming.Game Development.Programming Techniques.794.8Zechner Marioauthttp://id.loc.gov/vocabulary/relators/aut740128DiMarzio J. F.authttp://id.loc.gov/vocabulary/relators/autGreen Robertauthttp://id.loc.gov/vocabulary/relators/autUMIUMIBOOK9910154845003321Beginning Android Games2004676UNINA