02567nam 22004695 450 991015482890332120200706050938.01-4842-2493-010.1007/978-1-4842-2493-9(CKB)3710000000972210(DE-He213)978-1-4842-2493-9(MiAaPQ)EBC4769497(PPN)197459749(EXLCZ)99371000000097221020161214d2016 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierMaking Games[electronic resource] With JavaScript /by Christopher Pitt1st ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (XI, 82 p. 12 illus. in color.) 1-4842-2492-2 Includes bibliographical references at the end of each chapters and index.1. Introduction -- 2. The Game Loop -- 3. Player Input -- 4. Collision Detection -- 5. Gravity -- 6. Ladders -- 7. Stairs -- 8. Camera Locking -- 9. Projectiles -- 10. Mobs -- 11. Health -- 12. Checkpoints -- 13. Inventory -- 14. Maps.Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.Computer games—ProgrammingComputer programmingGame Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Web Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29050Computer games—Programming.Computer programming.Game Development.Web Development.794.81526Pitt Christopherauthttp://id.loc.gov/vocabulary/relators/aut913756BOOK9910154828903321Making Games2124669UNINA