02878oam 2200601 450 991015465290332120210428090948.01-281-06458-097866110645871-4058-9036-3(CKB)1000000000401191(SSID)ssj0000304709(PQKBManifestationID)12114149(PQKBTitleCode)TC0000304709(PQKBWorkID)10285118(PQKB)10610395(MiAaPQ)EBC5185657(MiAaPQ)EBC5187636(MiAaPQ)EBC5834383(MiAaPQ)EBC5137874(MiAaPQ)EBC6399023(Au-PeEL)EBL5137874(CaONFJC)MIL106458(OCoLC)815532568(EXLCZ)99100000000040119120210428d2004 uy 0engurcnu||||||||txtccrObject-oriented game development /Julian Gold1st ed.Harlow, England :Addison Wesley,2004.1 online resource (426 pages)Bibliographic Level Mode of Issuance: Monograph0-321-17660-X Includes bibliographical references and index.Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.&nbsp.Computer gamesProgrammingObject-oriented programming (Computer science)Electronic books.Computer gamesProgramming.Object-oriented programming (Computer science)794.81526Gold Julian1234253MiAaPQMiAaPQUtOrBLWBOOK9910154652903321Object-oriented game development2866996UNINA