01900oam 22004094a 450 991015429310332120170922081403.01-4529-5200-0(CKB)3710000000971545(MiAaPQ)EBC4525976(OCoLC)962303420(MdBmJHUP)muse54201(EXLCZ)99371000000097154520160317d2016 uy 0engurcnu||||||||rdacontentrdamediardacarrierMixed Realism[electronic resource] Videogames and the Violence of Fiction /Timothy J. WelshMinneapolis, [Minnesota] ;London, [England] :University Of Minnesota Press,2016.©20161 online resource (220 pages) illustrations, photographsElectronic mediations ;50Includes index.0-8166-9608-X Includes bibliographical references and index.Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: call of duty: modern warfare 2 -- Coda. the rock of the virtual: violence in Blood meridian and Red dead redemption.Electronic books. 794.8Welsh Timothy J.1980-1246315MdBmJHUPMdBmJHUPBOOK9910154293103321Mixed Realism2889878UNINA