02196oam 2200517I 450 991015318300332120240501163911.01-315-68616-31-317-41432-21-317-41431-410.4324/9781315686165 (CKB)3710000000960833(MiAaPQ)EBC4748367(OCoLC)953691765(EXLCZ)99371000000096083320180706d2016 uy 0engurcnu||||||||rdacontentrdamediardacarrierUnity 3D and PlayMaker essentials game development from concept to publishing /Jere Miles1st ed.Boca Raton :Taylor & Francis, CRC Press,2016.1 online resource (507 pages) color illustrations, tables"An AK Peters book."1-138-92178-5 1-138-92177-7 section 1. Background -- section 2. Building blocks -- section 3. Bringing it together.This book provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Topics are presented in building-block fashion until you have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Through using a gradually completed design document, you will become able to understand how to make a game as well as create one of your own by the end of this book.Computer gamesProgrammingVideo gamesDesignThree-dimensional display systemsComputer gamesProgramming.Video gamesDesign.Three-dimensional display systems.794.8/1536794.816693Miles Jere.1242178MiAaPQMiAaPQMiAaPQBOOK9910153183003321Unity 3D and PlayMaker essentials2881349UNINA